Some recent trash talk has gotten me thinking. Are Lv.120’s really a detriment, or are they a gift?
Most people say that a Lv.120 is bad to have, because he’ll give away 1080 skulls per attack.
However, what most people fail to consider, is that you can only attack one Lv.120 at a time. Meaning that every additional Lv.120 (after the first 3), does no harm.
Skulls given away can be calculated as a function of (50+Level)*6, but for simplicity sake, let’s just use 50+Level. This means that the difference a Lv.90 and a Lv.120, is the difference between 140 and 170. 21.4% more skulls.
However, Lv.120’s can raid much faster and much easier than most other players. Their incredibly high leadership allows them to summon massive armies, and their increased speed allows them to take down more towers per spell. Not to mention, their increased health allows them to rush forward more often than others would, further decreasing the amount of time it takes them to clear a base. Whereas a Lv.90 would require 2min 40sec, a Lv.120 may only require 2min. A 33% increase in raiding efficiency.
Conclusion? There does indeed come a point in which, 1 v 1, a Lv.120 is more effective than a Lv.90. Using our numbers from before, the Lv.120 starts out gaining 140, whereas the Lv.90 starts out gaining 170. However, in the time it takes for the Lv.90 to gain 3.4, the Lv.120 will have already gained 3.7333. Considering the 0.3333 increase (keep in mind, we’re using smaller numbers than what are used in the game. If you want the in-game numbers, multiply everything by 6), it would theoretically take the Lv.120 only 90 raid-periods to catch up to the Lv.90. Although, to the Lv.120, that translates into 120 raids.
And that sucks.
But on the other hand, you have to consider other factors. In defense of the guild of Lv.90’s, it’s really hard to find 55 Lv.120’s who are willing to go that far. But in defense of the Lv.120’s, most guilds have opponents with levels higher than 90, and thus, the Lv.120 can, in reality, gain skulls more quickly than what is described in this example. And since bases don’t get stronger with level, higher-level enemies are of no consequence to the Lv.120. They can still raid the bases just as quickly, but they get more skulls in return. Considering that the first 3 battles matter most, having even just a few high-level kings in the other alliance can dramatically close the gap that existed before, and also gain the Lv.120 more skulls at no consequence. Meaning that, even though it takes the Lv.120 a long time to surpass the Lv.90 in a 1 v 1, the Lv.120 can quickly surpass a guild of Lv.90’s if there’s even one Lv.100 in there.
Overall conclusion? Even though Lv.120’s are detrimental at first, especially the first 3 of them, they become increasingly better for you the more you get. So it’s not so much a matter of Level, but rather, of Homogenosity. If you have three Lv.120’s, but the rest are Lv.90’s, then you bleed the same skulls without much of the benefit. Likewise, if the enemy has 3 high-level kings, then you get the same benefits but with less competition.
Although it would be hard to create, a guild full of Lv.120’s could potentially wipe everybody else out. Given enough Food, of course (;