@MarcusozInception love the passion, keep the heat up. Now, if you wish a more elaborate answer, so be it. Consider for a split second the system you propose. A lvl 10player can have 3 resistance of 90%. Rare, but he very well could, especially if he pays money. Now, should there be no devaluation, by lvl 60 he would have had ALL resistances at 90% and by lvl 80 same would be true in defense, for he would have 2k to 13k increase in resistance points. And I dont even mention 90% demolition or regeneration. I dont know about you, but I can clearly see a problem. Every perseus is immortal by definition and every attack is so easy you can AM it and watch TV. Challenge? Nonexistent.
Thusly, unless you have a bright and brilliant idea of fixing the issue I have just described, this wont fly. Now, in terms of gear. You can do with a minimum setup of resistances on most heroes. They would certainly be hard to use in wars, not to mention the fact they would not be special, but thats fine and intended. Would you feel the same if you were a person with an epic lvl 23 sword in, lets say, WOW, should this sword become considerably less effective against lvl 60 mobs? You are not guaranteed to get an epic sword on lvl 60, but the blue one would still do the job. This is once again a simple (unimpressive, I know) idea of the concept you are unhappy with the way I see it. I dont know whether ** are quotes or something, but I can in fact guarantee you are destined to get better gear as you level up. What no one would guarantee is specifically demolition or cooldown perks and no one should, really. They are special for a reason, with Uniques being the way to guarantee you a bonus for eternity (yes, this way has its flavs, I know).
Now, forging does indeed introduce discrepancy into the equation, as the system in place was most likely not designed to accommodate it. When you are of a low ascension, you would scroll through items very fast, as it was already mentioned by others. The issues come when you forge being higher up, as the stats go down, but there is no definitive or easy replacement for a fully forged titan set. This is indeed a thing and my idea would be to restrict forging to be the end-game mechanic as the very crude, unfair, and debatable idea. Should you remove the % decrease , the scenario outlined in the first paragraph would kick in.
Finally, consider the way MM works now. Lower level can attack higher ups and higher ups can attack lower levels. Guess what would happen, should there be no decrease? A low level would not be able to beat higher level, for higher level would have better perks by definition. Similarly, a higher level will be destined to beat the lower level by definition for the very same reason. In this scenario, having a cursed perk is indeed a boon, an advantage that rightfully devaluates with level. Otherwise someone with enouh cash would simply farm for the said perks and, well, see the first paragraph.
Overall, this is a VERY gentle system that should be viewed as a matrix. Devaluations have a vital role in many things, balancing being one and as far as I am concerned the most important one. Sometimes a step back is necessary, just like irl. Have a better way of doing it? Share, for I am not a developer and cannot singlehandedly imagine a “fix” fulfilling your desires that would not deeply wound the game like trophy system did.
@Hellslord, I certainly agree with the idea of slow leveling, one of the best advices one can give. I also see your points regarding common gamer logic and would say they are all valid. My experience seems to differ, as I was the one locked by the trophy system for being “too good for my ascension level (bs imho)”, but thats fine, experiences are personal after all. I would really argue for a league system and broader gaps between ascension levels, currently the increase is so minor that there is almost no difference between levels 117 and 125, which is the issue your members seem to have. Otherwise, forge may very well be the only way to become “high level” again… If only there was a coherent guide made by FG officials.