Flaregames, I think the game is taking a wrong direction. All events are turned to the collective. The war, the ninjas, the pro, the conquest are based on the understanding and especially the assiduity of a team. It can be nice but at the moment, it’s way too much!
Our hero is stagnating, the buildings are aging, the fun disappears as the events unfold. Only the festival allowed a feat simply individual.
Where did the increases of power, the levels up to 200, the improvements of spells, troops, buildings other than by the pearls. Or?
You’re supposed to have improved the game, and you’ve found something new, but the rest?
Have you thought about casual gamers, who want to have fun with 2/3 fights a day, try a daily challenge (sorely lacking here), without paying because you have ads for that (when they work)?
Have you thought about great players, who want fun, action and challenges other than using their credit card to try to be admitted to?
What do you think Flaregames? Where is the game of the beginning, where we progressed playing and not paying?
I hope an answer and a recovery of my message.
Diddy7, leader of “Guerriers de Diddy7”