So I haven’t been playing as long as some of the veterans here… but I want to thank everyone for making me feel so welcomed. I apologize if some of these suggestions have already been brought up elsewhere - I looked but don’t see anything in the last few months.
- Helen’s Beauty
I see the late game potential for Helen and I think she’ll be a pretty powerful caster - but the problem is when you unlock her and up through until late game, she is just about useless. The problem is her power is a chance % of working - and as my luck goes when I need it the most, is when it most likely fails.
My proposed solution is her power has a counter part - if the power fails to convert an enemy - that enemy is stunned for 4 seconds. It still gives the player some limited crowd control - and makes the power feel “worth it”. I feel this works thematically with Helen - ie “Stunning” beauty. Additionally it doesn’t make Helen’s Beauty more powerful or ‘overpowered’. As its chance to convert increases - the stunning aspect decreases.
One additionall alternative is to keep HB as it is, but have also potentially affect Towers. This is a more direct power increase, but it still comes down to its base chance of conversion - but now it can convert more things- and turning their own defenses against them sounds pretty fun!
- Weapon Rework
Honestly it kinda irks me that some heroes get a shield - which is a hero bonus on their sheet. It’s somewhat of a underrated feature initially - but on close inspection it gives those shieldbearers a pretty big advantage - a whole extra equipment slot. The other heroes don’t feel like they get any offensive advantage over the loss of that defensive equipment slot (except for maybe Hercules).
So what I propose is a weapons rework. Keep the 1 handed weapons that shieldbearers wield the same. 2 Handed weapons - Prometheus / Jason / Ajax /Artemis - have their base attack damage increased by 30% - 40% and have a base of 3 perks with a potential max of 6 perks. Dual Weapons - Hercules / Odysseus / Adriane - base attack damage is reduced by 35% - 45%. Heroes get “Dual Wielder” added to their sheet and they have a second weapon slot.
I think this will help differentiate heroes more - it will allow dual wielders to feel like they are getting more of a return for their fragility and two handers will feel more heroic. Additionally I think this gives players more room to further tweak and customize their heroes.