In other words, cannons or pyro in defense still tear offensive frosters apart. What use has it to change range from 5.5 to 5.7? That only works against non forged towers with standard range. A skull or boosted bomb or even pro boosted heal tower firing from far away still makes an end of an army of frosters, unless their range can be improved (hint, by forging) and their resistance is increased a lot to some kind of damage. Their health is already a joke in comparison with other troops, so we simply can’t keep them alive.
Better change the resistance or damage forge stat to a range stat, then we can improve range by forging. Frosters will only be usable when either their range gets bigger than 6 or their slow down effects troops like in the old time, it slowed down troops that much that almost no backup came, when frosters were on a choke point. It once was one of the strongest offensive troops.
Don’t get me wrong, improvement is good, but it is clearly not tested against all other kind of ranged troop plus towers, otherwise range would have been better than just 5.7.
Now take bladestorm with range 6.7 for example against defensive frosters. Before the frosters have a chance to do something, they are killed, even when bladestorm has no extra blunt damage. Range 5.7 won’t make any difference.