Let me tell you that a lot of players have problem with phoebe. I also belonged to the group of players. Defensive structures and waves were no problem, till phoebe beast showed up. I would have beaten many of those bases with plenty of time left, but failed due to phoebe.
During war seasons when we face opponents having phoebe beast, a part of our team informs us they can’t win, just due to this beast. They either push it past their army and hope some part survives and hope they kill the gate, before this beast kills the tent. This can’t be intention of this beast, defense should make the difference. Now it’s ignore defensive structures, phoebe will stop most raiders from beating the base.
My mistake was raiding with 3 offensive spells (which is also part of strategy). Phoebe activated his ability, including heal pools. Pushing him into my pack of troops didn’t immediately kill him, resulted in saying goodbye to my army, including full health ogres. Sometimes even including end of raid, because my hero died.
One part of the problem is that raiding with low life point troops is almost impossible to beat phoebe. Even when shielded, one blow of phoebe makes an end of them. That he even has such a range to finish ranged troops might be a little bit too much. Shielded troops with full health points should never be killed by one or two hits of any beast. Making it worse, when you face him in adjacent lane, you are forced to scream back your troops, otherwise accept loss of a major part of your army.
My way now to defeat him, is using shield spell. Shield troops when he is pushed into the pack and scream. Bye phoebe. From that point of view doable.
But flare is reasoning to bringing joy into the game, we should not be forced to use only one combination. So why are we forced to use shield spell against phoebe beast? So I agree, a defense should not only be depending on mainly a beast.
Since beast strength depends on level of hero, sometimes phoebe is still easy to beat. Main problem is massive damage that beast does, plus an abnormal high amount of heal pools that are summoned. One heal pool fine, but let it take seconds before a new heal pool is generated. Then at least pushing the beast away is an option to do massive damage. Now we sometimes see a lot of heal pools, that’s just insane. A beast should not be able to kill an entire army in a blink of an eye, even when a hero raids with 3 offensive spells. So yes, when we start balancing, this phoebe beast should be on the list of balancing.
But that’s up to flare.