I’m not sure I like this change at all - Basilisk towers were ALWAYS killable, even at lvl 4. With this change now, they just stand there, trying to Petrify troops WITHOUT ACTUALLY dealing any damage anymore, because the only time Basilisk Towers did do damage is when they were underground.
And so you now need to further balance this for Basilisk Towers at the gate to make ANY sense anymore. They need to have higher Petrify % chance, at the very least, because they NO LONGER ATTACK.
Who the hell complained about this, of all the things? Thanks for ruining a fun mechanic that required you to be wary of:
- Which units you approached the enemy gate with.
- Not to approach the gate with too many units.
- Making sure you went ahead and damaged Basilisk Towers with spells, then Shouted (Q’d) all your troops back, so that you could kill the 2nd Basilisk Tower.
Now all this interesting decision making is D-E-A-D.
God damn you guys, you like ruining things, don’t you?