Everybody hates forged snake towers by the gate, but they are at least technically passable. Basilisk towers are not, for the simple fact that they’re indestructible for half the time, making them even harder to destroy before gate falls (which is like instantenous when you bring cannons or Kaiser). Therefore them being by the gate is bull** (more bull** than your usual gate towers that is).
I’m sure there are ways to destroy multiple basilisks before your troops blast away the gate but it’s like putting 20 golf balls in your mouth - doable but pointless (definetly not worth that missing 1%). I’m gonna ignore them.
Why would you take out the best gate tower in the game? Instead of making them unable to be placed by the gate there is a simple solution: Make the king be able to kill Basilik’s while the tail is up, not just when the head is up. Perhaps you can deal only half the damage when the head is down, that way the tail could be some sort of protection for the Tower
Although I’m sure some wackjob out the has done it. People are weird…
@AwesomestKnightest The idea of gate towers (towers put there to outlast the gate) is bull** in itself. Either have the gate take damage only after all towers are destroyed or don’t allow indestructible towers by the gate (alternatively have towers fall when gate falls, at least if they have little health left). Otherwise you might as well have Granny ressurect towers way behind you for that “nyeh-nyeh-nyeh-suckaaa!” moment.
Basilisk tails taking damage is another thing (and it would make them slightly less annoying as gate towers).
As do I, as it denies all logic, common sense, is annoying and is basically a cheap move. And the excuse of “I can do it because it isn’t illegal” reminds me of this law in Britain or somewhere (it’s probably changed by now) that if the stick you beat your wife with isn’t too thick then it doesn’t count as domestic violence. Just because something isn’t illegal doesn’t immediately mean it’s okay to do.
I’m not even gonna start on layouts with just the towergates because that’s the epitome of chickens**t.
I agree completely. Were this a real-world war raid, you would be rewarded for not destroying the towers so that you were protected when you took over the castle you just defeated.
RR2 rewards you for making your new territory as weak as possible.
It just makes no sense unless you are raiding just to steal gold or count coup, and want to leave the opponent defenseless for the future. However, even that makes no sense because wen you next raid the same opponent all the towers are miraculously restored!
Not only that, but in a real world scenario you’d ignore particularly strong fortifications and search for ways to get into the castle with the least expense (every castle in RR is completely defenseless from the back, why isn’t anybody attacking from there lol ) and thus the whole path layout concept would be utterly pointless.
Also, what’s the point of destroying towers when they ran out of ammo (LT) and are just sitting there to be seized.
The more you think about it the less you can think of RR2 in terms of strategy and more in terms of puzzles.
Maybe they should need to be repaired after raids, like in war games.