Battle related bug with version 4.2

Dear players,

We want to thank everyone, who made us aware of a technical issue and for sharing their gameplay experience with version 4.2.

We have investigated and we found a battle-related bug. Let me elaborate on the bug further.

Bug description and cause: Battle Cry Effects like the Raging Werewolf’s howl, the Howl Pal’s spell or the Battle Cry scroll apply a defense boost to your units. A change we made to improve the Intimidate effect in general (increased damage taken debuff on enemies), has caused an unwanted side effect now: 

The Hero Scream overwrites the defense boost of the Battle Cry if the hero scream is used on troops that are already affected by a Battle Cry effect. Please note that any boosts to unit attack speed and movement speed that Battle Cry effects offer are unaffected by this issue and will still work correctly. Also, using a Battle Cry effect after the Hero Scream correctly boosts the units’ defense. And, the Hero Scream itself is not changed, it only removes the defense boost from battlecry effects.

We acknowledge that this unintended bug potentially increases the difficulty of battles. For the time being, one small tip would be to avoid casting the Hero Scream right after you and your troops are affected by a Battle Cry. This way you are not immediately overwriting the damage reduction that the Battle Cry provides.

Fix:

In order to fix this bug, we need to publish a new client to the stores. This brings us in a difficult position right now,  because the Conquest starts tomorrow and we have to force users to the new version today so that everybody has the same set-up for the Conquest. Now, theoretically, we could have the fix ready by Thursday. But the problem is that time-wise we cannot guarantee everybody would get the new client at the same time because the timeframe from when we have pushed the release button to when it is available in stores depends on the store provider. This would lead to an unfair battle situation during the running Conquest and for battles in general. Some players would get the fix sooner than others, and it would give them an advantage. We had to make a difficult decision and decided to provide and plan the fix for when the Conquest is over. I will keep you in the loop about this in the official announcement section in the forum.

Compensation: We will pay out a gem compensation today depending on the hero level.

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We want to apologize for the inconvenience and we will keep you in the loop about upcoming Live Server Updates and Client changes.

Thank you and have a good day.

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