I have a suggestion and would like to have a fruitful discussion to it.
This is regarding the Blacksmith Success or Failure.
We have all come to accept that this feature is like gambling and there is a lot of inquisitiveness of what we are going to receive. So much so that when a forge results in “FAIL”, it is heartbreaking. Success, on the other hand, is briefly enjoyable till the result comes out.
What is suggest is to have the forge always a success. This will not result in high palpitations and the sense of losing the pearls. However, the game mechanics could be developed in such a way that the success results can lead to an item, which can (if the player is not happy) be removed once for free (with a cool down period), and then charged as it is now.
It is better than fail, which is emotionally very depressing, especially when there is so much hope is attached to the unseen result.