U turns are joke now , you go ahead casting a bladestorm then going back to troops, when you arrive to the turn there are no lt or obastacles stay alive , you just rush through the turn without any problem, its not good.
Firestorm cant destroy barricades/blockades and heal towers , also higher cd and lower range, that thing is balanced, bladestorm isnt, nothing to arguing about , those 2 spells are not the same category.
yea bladestorm will clear everything in huge range,except…poision tower,gargoyle tower,frost tower,skull tower,firebolt tower,bomb tower,arrow tower,spikes,ogre,wolf,monks,necromancers,boosted knights,boosted airblaster etc etc etc…PS don’t cry for a spell that has a different purpose
I don’t know the version of the game you are playing, in mine I can use 2 additional spells and summon 3 types of troops to deal with the rest…I can give you firebolt towers, which just take a little bit more time without FS, but definitively much less deadly and problematic than LTs. Never meet a Tempest tower healed by Heal Tower? How much time you and your troops spend in the mannequin challenge, while you are waiting 13+ seconds for FS cooldown to deal a 3 seconds damage, probably wasted by healing effect?
Ohhh, if you say this, you are not using it properly…because of its duration it’s much more effective against troops than FS, one monk or one boosted arblaster and the 3 seconds of FS are wasted. “Effective” it’s not only weaknesses, only Vikings have resistance to normal damage. If this is not enough, you can add up to 1800 blunt damage with blacksmith.
PS: Don’t cry if after 2.5 years of (declared) experience in this game, you can’t figure it out by yourself, and when you finish the arguments you start insulting like…babies do.