Conquest lost something unique, it becomes more and more like war season…
Soldiers have now even less « priviledges ». What was exciting in all this was that you could have some responsabilities, knowing that you could do something on your own.
If the person has even less things to do or to think about, they become more bored.
It’s like when you get first promoted and you can build your first watchtower. You experience some excitement, being able to really do something official for the alliance. This is the same when a soldiers is able to declare war.
Well, this is really sad.
With this now leaders, generals and sergeant must be even more active than before. They can’t count soldiers in their strategies of pinning, blocking, placing. They are now even more like a support role that is just there for joining « fights ». Basically less freedom for soldiers, maybe less enjoyment (or maybe more?).
The difficulties of startegies will rise, because now only upper ranks can do major thing like : pinning, declaring wars etc. This means, if the plan is to block X (so that he can’t join his allies), the alliance can only rely on upper ranks and thus, they must have : enough energy and not being blocked.
This is ridiculous in the case of a soldier being just next to the target ! You’ll need to call a upper rank to travel a large amount of the map and waste energy in the process just so that he can block player X.
Ahh… but there is a solution ? Promote. There is (or that could be) a problem : If the player for instance, is rather new in the alliance, are you willing to entrust him with a promotion ?
Many alliance give ranks to trusted players but now you give free ranks only for declaring wars ? What is this ?
In the case you don’t want to promote soldiers. Alliances with different time zones will be at a greater disadvantage… Upper ranks as said before will need to be more active (through the night maybe?)
Well you could tell me to put all member to sergeant, but then what is the point between sergeant and soldier rank ? (And also maybe you can’t trust all.)
This features has also some good parts, the order in the alliance is (will be) more stable and better. There will be less chances of treaties breaking because of unexpected attacks.
Well, I think this is no big deal because mistakes happen, just send a few words to the other parties and explain your circumstances. I am sure that that most of the time they’ll understand. They will see it as a solo attack (of course you must not bring backup in the fight^^).
This one kind of thing is exactly what I really like about this mode. This brings conversation between parties and also more fun ! Seriously.
From now on it will be even easier to talk with, the soon to come, translation feature. In War Season you’ll surely « never » start contact with the others…
Okey, it’s important to focus on main battles, essentials ones, to bring out the major ones, but this is only the bigger pictures. What you call « unnecessary battles » are sometimes the key to victory ! A pinning can change everything… Bigger battles nearly « always » needs some support battles next to it, but no upper ranks no support battles and there goes all the strategy.
In conclusion I must say that I don’t really appreciate this…
I’ll watch how it goes in conquest, I don’t think it’ll change much for us, we are rather small, but i know plenty of alliances that might have issues.
You may disagree with it, maybe this only bothers me, this is why I invite everyone to take part in this poll and conversation. Thanks.