Self-explanatory, really. I don’t know if this has been suggested already, it seems so obvious that I would think it must have been, but it’s still an issue, so it bears repeating regardless.
Currently there’s a very weird imbalance in uniques, and there always has been. Those uniques with curse perks have those perks at around double the level you would receive from a regular cursed item built to bronze 5*. This makes them very powerful. Herc’s uniques, mirror shield, Athena’s Victory wings, all that good stuff.
On the other hand, the uniques with basic perks have them at a level that’s actually significantly below what you can get on a good-quality bronze 5* by forging. They’re pretty rubbish. Think Athena’s shield, Ajax’s armor, Artemis’ staff.
There’s no reason that I can see for this kind of imbalance to exist. Simple solution: buff the perks on uniques with base perks, perhaps by as much as 100%. This would bring their power roughly in line with the uniques that have curse perks. Not only would it make sense just on its own merits, it would probably also help promote variety.
The only sensible objection I can think of to this off the top of my head is Cadmus and Helen’s cooldown uniques, which occupy a special niche by letting you put cooldown directly in an otherwise inaccessible slot without refining, which in the case of these two heroes is rather useful. For Helen it’s less of a concern, but I will admit that Cadmus probably doesn’t need much of a buff.
Leaving only him out of the change would perhaps be too arbitrary, but even if you applied it to him I doubt it would break the game. Certainly it would be a small price to pay to make those other uniques properly useful.
P.S. Am I the only one who would like the devs to consider changing the perks on Helen and Jason’s unique cloaks?