I’m sorry if anyone said this before, if they did i will give credits but anyway right now the number of skulls offered by opponents in war season are calculated like this:
Skulls = 300 (constant) +King Level * 6
Thus solely based on kings level, thus an unfair punishment for high level kings who did a huge effort (or paid a fortune) to get there. In reality raiding a max base against a lvl90 king vs raiding a max base against a lvl120 king, shouldn’t make a difference in skulls earned, since both bases are equally hard. But with the current algorithm, the level 120 player will reward an additional 180 skulls for no extra level of difficulty. Yes, very unfair.
I understand that a dynamic skull calculation based on current defense settings(number of max towers/barricades) will be really difficult to implement due the heavy burden server wise.
What is however less dynamic and also a very good indicator of a base strength is the castle guard morale points. Waves levels change, but likewise with King Level, they change on a very slow rate. So I am proposing that Flare will change the significance of the king level and add the castle guard morale points in the mix.
A possible new equation could be something like this:
Skulls = constant + King level * 3 + total morale points * 3
(thus giving more weight to morale points in the skull calculation [morale max value is 336 while max king level value is 120] )
What do you think about this?