What I mean is, the spell appears to deal its damage in random values. I’ve seen this too many times - in one (and the same) run, you will 1-shot Wolves with it, but then in the same exact run - where Wolves have the same exact stats - a single Blizzard will not kill them. And I don’t mean don’t kill the Wolves by a sliver of health, more by like ~5-20%. As we all know, Healing cannot be possibly affecting the outcome, as Blizzard’s damage is instantaneous, while Health Regeneration is an over time effect.
The damage Blizzard deals also seems to vary, and vary the most on the very edges of its range. No other spell in the game does that - deal less damage at the far end of its range, but with Blizzard it’s impossible not to notice that something’s going wrong. This makes me sad, because Blizzard is one of my favorite spells in this game.
Why hasn’t Flare done anything about it for a year?