I’m trying out a base design I’ve never seen before and I’d like some feedback.
What you see are all the towers I have (I invest more into offense than into defense). The first lane is a mixture of Snake and Frost Towers. The idea is that since Snake towers use DoT, and since their damages don’t stack, you can get full damage out of just two towers. There’s also a boatload of mummies in the first 3 waves to provide Melee damage.
The middle lane is entirely Arblasters. They provide support for the first lane. In the second lane, the opponent is also bombarded by the towers in the third lane.
The third lane, too, is Arblasters. For the same reason.
The top square, then, is a Firebolt trap tower + bomb towers (because that’s all I had left).
I chose this base over the typical N design for three reasons:
With ranged units becoming more prevalent, I think it makes sense to have more overlap space. I always felt that in the N design, the last lane was all Melee, so the hero could just charge through it with his spells and take everything to the ground without taking much damage.
It seems like many kings take over overlap spaces to kill the Firebolts and protect their units, then take a break to regenerate. Kind of like an intermission. But with more overlap space, you can’t do that. So it keeps the king running and fighting longer, being more likely to kill him before he can find a safe stopping point.
Many kings like to use a Heal spell, but this base type greatly encourages offensive spells. You’re being hit by boosted Arblasters the entire time, against which, Sonic Blast and Bladestorm are useless. So it forces attackers to have to fill their 3rd slot with Swordrain if they ever want to protect their units.
Thoughts? Advice? Are there any weaknesses I’m not considering? Also, in case this base type becomes popular thanks to the new Arblasters, I would like to officially dub it, the Flappy Bird.