Sure it’s not good when all players win, but that’s not the main issue.
Not winning due to a crash isn’t good, in fact it’s even worse and unsmart from flare their point of view. It definitely costs them a lot of cash.
This morning in my league (4k range) only one player managed to score 100% so far, maybe now a few more did, but that’s irrelevant. One person missed one single tower and was standing on position number two. The rest all scored much less, in fact some in top 10 were not even scoring any longer for more than 18 hours already.
I think a lot of players that had crashes will recognize the following. My crashes occurred all on summary screen, it froze, before having a chance to go to CoF.
Here some statistics:
- 9 crashes in total --> 30% of the raids resulted in a crash. 9900 ninja coins down the drain
- 7 crashes already before missing any tower.
- 4 crashes during first 6 raids
- First crash on island 1.
After the first crash I realized there was no way I would end in top 10, even top 20 would be not possible. Even the number two on the leaderboard, a person who missed a tower I can’t pass any more, even not by a perfect score. He lost just a few coins, while due to a crash 1100 coins are flushed down the drain immediately. The person scoring less than 100% only loses less coins. I don’t know what is worse, I think the player scoring 100% during all raids at least deserves a higher reward than a player failing to do so. Now a player scoring 100%, but who was unfortunate to get a crash gets just a handkerchief for the bleeding. A 100% score for raiding should give a minimum reward, not a price in top 30+, equal to players failing several raids to score 100%. When a player doesn’t score 100% it’s fine with me to get a reduced reward like we get now.
Reasoning from the point of view from Flare this reward system is far from smart. For whatever reason a player can’t score 100% coins any longer, the possible reward has been reduced that much, that spending gems only is interesting to lower cooldown. For example to reach an island containing an uber chest. Players who for whatever reason don’t keep 100% score of coins, simply can relax and keep their gems (and cash) in their pockets.
By introducing a system where players aren’t rewarded based on a position on a leaderboard, but on percentage of progress, players definitely would keep spending gems. Sure it hurts that failing for whatever reason costs you a couple of (uber) chests and a lot of pearls, but when players know that there is still a descent reward awaiting for them when they don’t make any more mistakes, it still would seduce players to spend gems.