War at mid to high level always ends with an anti climax. Why? Because during the most important matches, both teams will spam and shield all of their top players.
Hence, this ironically makes the most important matches easier and more boring, as both teams waste money in taking out both teams’ best defense out of the equation.
Games should always follow a principle of high risk high reward to make things interesting.
Hence, I suggest instead of having 50% skull reduction when a player is shielded, make it so that when a player is shielded, you can’t use scroll, revive, or even insta unit. This will make important matches way more interesting.
Imagine when both teams started shielding all top bases, players will then have to decide whether to attack top bases when there’s no room for error, or attack lesser bases with lower but “guaranteed” skulls.