I’ve made this suggestion before but can’t seem to find the thread.
The war shield function is really silly at the moment. When two alliances fight each other, and if the gap on strength is extremely big, war shield is not needed. When two similar strength alliances who could afford war shield fights, then top 8 players are all shielded from both sides. There’s no game decision or depth to gameplay because you just avoid those shielded players altogether.
What Flare should do is, when a player attacks a shielded base, the player cannot use scrolls at all. He can only use revive.
This way, it add depth and strategy to the game. When a super close battle between two alliances is ongoing, a player will then have to decide if he wants to take the risk of attacking the top shielded player for the extra 8 skulls (100 vs 92) in COF. Such decision carries the risk losing the battle without having the opportunity to use scrolls at all. This is definitely more interesting than just “oh, top 8 players shielded, no tough decision, just avoid all top 8 shielded players altogether”.