Hello to you, our beloved Flaregames.
So, I’m the leader of Apocalypse alliance, who actually does not enjoy playing your game for more than a year, but my bros and sis from the alliance keep asking me to not leave completely, so, I kinda had no choice, love them too much
While you were killing your own game - I stood silent, since I feel like writing something is a waste of time.
But after the recent updates, your game became kinda not worthy to play for too many players. At least for the most of “competitive” players for sure.
You can try to make “the best base” - but you would always need those who would dump you into the top, plus some real money investements at some point, otherwise you cannot keep up with all the forging of the new towers. That is also kinda boring after a while. So, forcing my players to participate in this rip-off, is like tricking my own people to get rid of their life-hours and money for nothing, since in the end - they would have exactly 0 value at their hands, once you switch “the meta” into the new direction and the old forged towers would be useless (also, it’s kinda about “pre Flothaboss updates”, since after those - anyone can win any base with 30-50 seconds left, thanks to that great guy, now even those who would never quit RR2 before, even if Apocalypse would be gone - wanna quit now).
You can try to max your skull perks beyond the 32%, which would mean - you would get low values, but would still progress, and for that you either need to play this game for a few years, constantly, or invest some real money when “Meltdown” events are happening. Again - thanks to the new war system, when low alliances on the map can gather 10%+ Loser Bonus in 2-3 days, and no matter how high your players skull perk is - would easily win you, since you can only manage to get 1/5 of that as the top alliance and scoring is limited by battles. Again - pushing anyone in this direction means that I should hate them to waste their efforts and money like that - I simply cannot do so.
What else is there? Right, ninja-events. Events in which you need to push players into the trophies range they do not belong, so that they can enter the ninja event with 30 levels to earn some pearls and some gear to sell/melt from the chests, since pro-league items are so much better now, that in the most cases those ninja events are like a Granny shop - completely useless relic of the past. And if you measure how much pearls you need to keep up with FG changing the “defense balance” - you either need to constantly play to get tons of pearls from raiding low bases in the luck gear, or invest real money to double or triple what you get from the ninjas. Yet again - even forcing someone to play more in RR2 without investing real money feels sad, cause when some top level accounts could be bought for 70$ with over 1000$ investements over the years on it, along with thousands of hours played on that account. Simply because with nothing to actually do in this game - many players are quitting and selling, and there are not much players who would want to buy.
Aaaand there is the star of our show - pro-league. Kudos for making it, but it’s actually the only thing left to do in the game, and it requires nothing at all from the player, except the level of his throne room. Everything else is equal.In any system there are always some loopholes, so, by limiting time to 35 minutes you get rid of the “faming” players who can try whole 3 days to get the best scores, but you still give much time - so, those players still do try, just on many different accounts. Some players quit cause of the pro-league, some are playing cause of it, but making an alliance solely for the pro-leagues kinda sucks, since we can just be without alliances and speak in some chats outside the game on “how better to complete those levels” without losing any quality of this “content”. I feel like there could be some improvements, like removing time limit, so that all the players would have equal possibilities for the leagues, and yeah, time spent would beat skilled hands in some cases - but it still is like that now, so it should be a change into better direction + would give players less stress, cause their losses could always be corrected (and trust me, some losses are just a random garbage that happens when your wolf does not howl on first 3 attacks on the enemy, or when you get slowed right after the Hero Scream, when you monk simply does not cat heal for over 10 seconds e t.c.). Not really that important part of the game - you
should decide how to fix it yourself.
Important part is - fix the wars, so that skull perks would matter again. Either remove LB, or revert it back to how it was before “recent” change, or create new system with like only 10 bases that alliance leader selects being attackable, no LB, no farming. Change the maps, maybe add whole new system, so that low alliances would not feel left out. Also, war boost should be buffed, since right now - hard to even decide if it’s worth fighting for something that is not pyromancer, and even they are not required with those “new paladins”. And I mean it in the nicest possible way - I do not know who implemented recent LB changes in the first place, but when I was reading that for the 1st time - it almost gave me autism. Like, really, alliances with low fiefdoms would get x5 LB that top alliances would get, in the same wars? xD So in 2 losses, top alliance would never, ever be able to catch up in LB till the end of the season?
Then fix the defenses - if you like changing them so much - create a system, in which you can transfer “forges” from one tower to another, because those changes that force you to replace all you’ve had to some new ones - it pushes people away from the game, maybe for the first change like that they still feel a rush to level up new stuff, but after it’s 3rd or 4th time - they usually give up. Also add some balance, since “anyone can beat anyone” system pushes players away.
We would leave on May 1st 2018 from the game, unless our demands at least on the war front are met. Thanks for playing with us for all the players we’ve encountered over the years, thanks for competition that we had all those years to Vanguard Legion, Todesritter and to others who are already gone, it was fun, while it lasted. In the current game though, it’s just now worth even the time investement, not speaking about investing even more money into the game.
We leave, then probably Roaring Lions would leave, and with no one to compete against - in a few months, others might follow. It’s for you, Flaregames, to decide how to handle this, I’ve just brough the will of the people to you via these words, I’m good either way, I would either be finally free from this money/time-sucking garbage of the game, or it would turn into something worth to play, again.
P.S. Flaregames, If you actually do care - I would be around till May 1st 2018, feel free to contact me via forum, I can share many concepts on how to improve the game, so it would attract players and not push them away (I was a developer in the past), while also making you money in the process. If you do not plan to implement any changes - you can just tell me that in advance, so I could leave without waiting till 1st of May xD And if you would plan some changes that would take longer - I can try to keep people playing, but only if there is an actually worthy reasons to.