The matching system is always make new players suffer. This time, opponent alliance are very strong. As always, the matched opponent always have high level players that none of our alliance member can fight through. This caused a few problems:
one individual high level player can beat up all our players and towers, as no single one player is the same level who can defeat this one. And most can only raid 0-6%.
that cause another problem this time. This alliance has kicked all players who has joined any war between us and their high level players. Ie if we have a war with one of their high level player, any of their low level players who join this specific war have been kicked. This is bad to their players as well.
but it seems that even if they kicked out players, the skull those kicked players have fought for the war seem not be reduced, which I also think is unfair mechanism.
- they have more than one high level player while we have none.
the matching system should be improved that at least one member in each alliance is at the same level that they are equivalent in ability of defence and attack.