As it stands right now, just like noticed and experienced by several people…
The Conquest mode current matchmaking algorithm is to say the least… “insufficient”.
My suggestion is not only to pick alliances by tier, but also to add the following rules:
All 4 alliances shall have at most, a 10 level difference from the lower to the higher level alliance.
Example: If the lower level alliance is level 40, the stronger of the 4, shall be at most level 50.
Explanation: At the moment, alliances are battling others of 20 or even 40 levels above! (Which is nonsense)
This is aimed at fixing the “alliance bullies” problem.
2. Worker requirement:
The difference between the lower and maximum number of workers, shall be at most, 2 workers.
Example: If the weakest (workers) alliance “A” has 3 workers, the stronger of the 4 can have a maximum of 5 workers.
Explanation: Some alliances are conquering the map really fast because they have a lot of workers…
The problem is that such wouldn’t be “expected”, due to the low tier they’re playing at. (pay 2 winners, jesus christ…)
This is aimed at fixing the “alliance-2day-maxscore-GG-WP” problem.
3. Troop requirement:
Between all 4 alliances, the difference of lower and maximum amount of troops per soldier shall be at most 100.
Example: If the worst alliance can have 300 troops per soldier, the best of the 4, should have a maximum of 400.
Explanation: Sometimes, there’s a few members of an alliance guarding a WatchTower but besides them being weak…
Since their troop count is much much greater, even if the number of defenders vs attackers is equal…
You either: A) Get stalled for 24 hours in a boring fight, B )Lose the fight, since they only need a dumb low skull count to win the fight
This should fix another “pay2winner” problem, but also fix the max 24 hours boring fights…
I also thought about adding other rules to this like: wisdom, alliance leaderboard ranking, etc…
But I didn’t want to complicate more, as this seemed to solve the bigger matchmaking problems right now.
What do you think @everyone / Madlen?
Feel free to discuss the rules/values mentioned (some were just thought in the moment after all )