First conquest pairs us by trophies, so it’s an even match all around to all alliances. Say top 1-4 alliances AND alliances 201-204 score as follows:
1st - 300
2nd - 250
3rd - 200
4th - 150
Now assume alliance #201 had initial matchmaking score of 100, and alliance #4 had it at 250. As per flare’s formula, both will now have 400 pts (#4 = 150+250; #201 = 300+100). And then you have alliances rank 4 AND 201 placed together on second conquest.
That’s not to mention big deviations, as would happen if alliance rank 1 completely skipped the first conquest.
It’s just a random formula that does not work at all, and despite the most obvious of imbalances, flare insists on using it.
Our alliance roams around 50-100, and we just got matched with a top 10 alliance. 60% of our players won’t be able to attack more than 10% of their players. Now we just pray they are in a mood to let us build, or we wait 8 days till another bad event is over without touching conquest mode.
So far, first conquest was the best balancing. But guess what, why use something that is both SIMPLE and WORKING when you can come up with a new and random formula, never test it and throw it at the players just to see chaos do its thing.