During conquest, a lot of teams just make peace treaties. Having a white flag even means peace treaties without negotiation.
Teams now actually just build to gain conquest score (read: get all rewards) and make sure that any team on the map scores enough to reach them. Since it’s just a matter of stone, we can gain enough points by only building watchtowers. So some teams even only will let their members concentrate on upgrading their stone building to a higher level, it’s only thing required when there is peace, being able to refill stone resources.
I think now time has come to make conquest more interesting. Wars should be stimulated, make them more important. Aggressive teams take a huge risk and actually are punished most times when they fight multiple opponents simultaneously. A lot of their members are participating in different wars and that’s risky, since even when they win those wars, their own watchtowers are in jeopardy, since not enough members are available to protect them,
So I think it’s time for some changes in the scoring mechanism. When you destroy a watchtower for example, give some percentage of the stone back to the team of that watchtower as some kind of loser bonus. The more watchtowers of your team are destroyed, the higher the stone returned to losing team of that tower will be returned.
When you win or lose wars, just count total amount of skulls scored as a total for the team. Say that a team gets a few additional points for every 100k skulls they score, then this will help teams that are fighting a lot of wars to raise their conquest score. You could also make waypoints there for scoring, reaching 100k, x points, reaching 250k, reaching 500k and so on. Then at least it’s interesting to have many wars, since teams that are active then also will be rewarded for their effort.
It at least stimulates teams to fight, when building watchtowers and claimed land isn’t only part of scoring. Without fights conquest just becomes boring. And with such an addition, at least being active teams benefit, it stimulates the team members to fight, but since it’s a team reward, lower members won’t be needing to participate to benefit, they can concentrate on defend, build and other important tasks.
Teams will be more active, when wars are also part of the scoring mechanism.