So I know I’m flogging a dead horse regarding the first part of this topic, but I’m just going to put another idea out there as again, today got another duplicate (and I’m done counting how many of the same item I’ve received, having found/cursed over 80 in my OR time easily and still missing one old one an 2 new ones) . There have been many ideas floated around from exchange systems to buying. My suggestion is simple:
- Have the option to exchange several uniques to actually chose the unique you want:
I would say swap 4 or 5 uniques to 1 chosen unique is a reasonable ratio. You reach the point where you can’t do anything with the duplicates. Which leads to the second part of my comments. Some will say you don’t need them anyway, which is a valid argument for some of the uniques, but others it pretty essential- try making up 3k leadership in perks to equal Achilles’ armour or Ariadne’s braclets, would need around 4 refines at my lvl which makes the hero weaker on other needs. As players accumulate nearly all uniques, the probability drops considerably to finding new ones, so there’s no more reason to curse uniques and the cost in gear and gold is unreasonable.
- Refining of uniques items produces so low stats it makes the ones that could be refined and used vs standard items almost useless. Uniques are supposed to be good, and the extra animation makes me want to use them as they look good, but in truth they have been made terrible when refined. At my level I can easily find a 250k CD perk, and refine it on to a normal item and retain 150k perk which is around 60% of the original. Yet I add a perk to the unique the value is typically around 100k!!! That’s ridiculously low. I know the value added depends a little on the quality of the unique and its perk, but 40% of what could be achieved is an insult to the beautiful items that have been programmed!! ! Screenshot%20(3749)|690x389
I have duplicates of both items of course, but I do try and use the uniques that have been designed. Both these uniques had good perk stats, the Oddy bow a little better, but almost as high as they would go.