Once skull perk was really important. now its not so much because of new battle systems. New losing bonus system made it unimportant. In conquest battles, defences and number of players who participate war are important but not skull perks… I suggest teammates to fight with normal gear if opponents defences are strong. So my idea is to make skull perk little bit more important because it is the most funny thing in game.
Make a daily quest just like alliance wars but something personel… 1vs1. or it may be 3vs3. 5vs5 or smthing else that even 1 more skull point will be important. Opponents even might be from the same alliance. I dont know how matchmaking will be. I think the best idea of matchmaking is by character level.
The rules that I have in mind
Skull perk is gonna work in all battles
For 1vs1 battle.
No matter from what alliance opponent is. Only character level is important.
For 3vs3 battle
Teams may be from same alliance or different. But teammates are from same alliance. We will have an option to pick teammates but not opponent. Everyone will have 3 fights.
For 5vs5 battle.
Teammates might be from different alliances. We wont have an option to pick. matchmaking will make it rondomly. So we will play with different players. Everyone will have 3 fights too
In these system there wont be skull chest in chamber of fortune. Otherwise trophy system can be exploited.
Rewards wont be so much… may be 20 gems, 2000 pearls, 2000 pal foods or something like that. It may change according to battle type. Not for grands. just for fun.