It ‘only’ costs $99.99 per month (Kingdom subscription) to speed them up.
Now let’s see. Kingdom subscription gives:
- Upgrade times 50% reduced -> I maxed everything except waves. I need to do a few upgrades, don’t need reduction for that
- Permanent production boosts -> I seldom boost production. Only during blacksmith I need it and a video for free is enough to activate the boost
- Permanent gold shield -> I even don’t remember when I used the last 3 hour free shield. I don’t need it at all, I nowadays leave a lot of gold unprotected.
- Forging Cooldowns 50% reduced -> This would be great, but not for $99.99 per month.
I miss digging time reduction in dungeons. Those digging times are ridiculous. For the record, I need around 3 days before I reach Shape Shifter V (The old dungeons). Then I still need to dig (and raid) towards other dungeons. With 10+ dungeons to go with lowest 17 days to dig, I bet it costs me more than half a year to get there (if I am able to beat those levels directly as soon as available without constant scrolling!).
Back on topic, Forging cooldowns should be reduced a lot without needing such a subscription. To be honest, each stat needs to be forged 25+ times at least and with 3 stats to go, it takes around 1.5 years before we reach that with cooldown periods of 7+ days. That’s totally unacceptable.
I would change forging and make it not dependant of total forges per item, I would make it dependant of number of forges on a stat.
I never understood why the total number of forges on something determines pearls and time of forging next time. Say a tower has stat A,B and C. I forge stat A and pearls plus cooldown time go up. But why I need to pay more pearls while trying to forge stat B for the first time? Make cooldown plus required pearls dependant of forges on a stat. By doing so, we could first focus on forging all stats somewhat equally upwards, till max forge and pearls are reached. This would speed up forging perks.