I’m ready with Arblasters (already at max) but my question is: at what alliance level the new Elite Boosts will be unlock, since each level we unlock a new boost/new level boost is already occupied by another Elite Boost level ?
I think the new Elite Boosts features will be add in another way, maybe according to the amount of trophies that has the alliance ? For example reaching 50.000 trophies you unlock Arblaster, reaching 100.000 you will unlock the second new Elite Boost and so on !
But now you can ask what happen if you have 50.000 trophies stored and maybe your alliance members decrease the amount of trophies to 49.000 for example:
There are 2 possibilities:
If the Elite Boost is already activate it will be available as far as the time finish, and in that moment you will not able to upgrade them or extend the time (gray button);
If the Elite Boost is activated and you have more than that 50.000 trophies you can continue to have them.
I made this ipotetic answer because of, if the future Elite Boost will be too much powerful, there is also the possibilities to discard them by stripping opponents Alliance trophies; thing that happen often in top Alliance.
But if in the next coming patch they will add more alliance levels there will be so the free space to add these new Elite Boosts (not recommended).
Destroying other alliances’ boosts by trophy stripping? God, no!
Trophy stripping may always be present in the game to some extent, but making this a core game mechanic to fight other alliances? Sounds like a bad idea.
Also, maybe you still remember that during the 5000-gems-for-rank-1-race there were 2 members at 7000 and 6800 trophies while rest of top ten were at 5800 trophies or so. I think this shows how much influence some players and alliances have if they can just push up 1st place by over 1k trophies. Trophy stripping is also, while being less of a problem maybe than some months ago, still definitely present.
Thus, from a system where you can strip boosts from other alliances, mainly those will profit who have half a dozen strong accounts hidden in the lower trophy range and use them to strip trophies from “honest”/regular players without any chance for them to strike back… also, if boost-stripping gets into the game, the inequalities regarding free food videos get an even larger impact…
Already now, the top of the leaderboard is largely dominated by trophy stripping and dumping, and not by actual skill or achievement… I really don’t want trophy stripping and multi-accounting to get a core game mechanic…