So as a very active player in this OR game, first post but active in watching topics, I’m dying to have some improvements simply with the “idea of a defense game”. This post is strictly to encourage the entire defense part of this game. As of now my main complaint to wars, attacks, in game play, and defense towers is this, it’s simply too easy to defeat a base with the recent refining system.
The power of pheme
Pheme with 75% CD and minimal potency make this power super OP for every hero that has 3 power slots. One thing that needs to be done is reduce the time that pheme is active. Having towers only attack for 4-6 seconds between pheme being casted and lasting 9 seconds is overpowered.
Towers are needed a buff
Yes I understand many players that don’t play in TL or maybe GL that are still developing are probably finding this game to be difficult enough, and yes I agree to that most likely if you aren’t cycling perks. But for many of us (60% of TL) who do, every base is defeated 100% before the GK by easily 1:30-2minutes left. Yes oddyssey allows you to bff towers health and damage but in speaking more that they should attack faster and also a health buff. Demo being capped at 35% may have helped a bit but when a hero does 40-60k damage with 180%+ AS the towers are still useless. Introduce frostbite and stun to those towers and they may attack once in the time they are destroyed. We’ve all spoken that this game is primarily a GK defense game more than anything but this could definitely be a helpful approach to not simply having double nyx layouts or just GK focus as defense layouts are not a concern anymore. Regardless of damage buffs earned from oddyssey.
New upgrades and buffs above continue
With all that’s been said above, this has also made wars completely useless to attack anything higher than a 3 skull. Now the wars that are currently happening aren’t based on VPs but simply active players and last hour ambushes. Yes fury management and multiple battles from multiple fronts stillr requires skill but I’m simply stating that nobody can win anything higher than 2 skull and considers the island a loss as soon as they are forced to strike in certain wars like 1V1. Again, everyone is strolling through bases with perks, srocing 100% no problem and making VPs neutral. The only thing that changes is activity from alliances is whether you have more online or not. Makes the game dull having to constantly fight one 1 skull or 2 skull without any hope of a 3 skull or higher. Only idea I can think of to encourage striking high skull islands would be to make defenses harder whether the above is done or time is reduced to complete them. I’m hoping this thread encourages some brainstorming as well as some validation that these claims are validated and I’m not the only one.
We all love this game and hope it succeeds. Hopefully the developers are continuing to pursue new ideas and directions to where this game should go.
IGN: John_Wick 149