Idea: i suggest to use a non linear relationship (logarithmic one?) between fame bonuses and fame value.
Today the 5 odysee masteries are linearly correlated with fame value.
So new players complain about the fact they have no chance to get as strong as older player. This is true but might be acceptable if it was not even worse then people think:
-new player can t do 12+3 skull odysee while old players are only doing it, so fame difference will become even higher
-the worst part is that as bonus are multiplicative, even for same fame increase over time, the old players will get much higher effect:
let s consider 2 players: new one with 14 000 fame (my personnal situation after 14 months of very active play), and one old player with 42 000 fame (top players, exactly 3 times more then me)
first one will get about 1.5% loh and +9% Health point bonus (and use those masteries twice each)
second one will get about 4.5% loh and 27% health point bonus (and use those masteries twice each)
First bad kiss cool effet:
Both player use a GK with 100 000 health (i don t take into account any items, we can assume both players have same)
first one have 100 000*(1+0.09x2)=118 000health and 118000x1.5/100x2= 3540 loh
second one have 100 000*(1+0.27x2)=154 000health and 118000x4.5/100x2= 13860 loh
So second one have 4 times more loh then first one despite only 3 times more fame, because of multiplicative effects
Second bad kiss cool effect:
Now let s assume that in one year, they both win 14 000 more fame. Both of them will get 9% more hp and 1.5% more loh. New numbers are now:
first one have 100 000*(1+0.18x2)=136 000health and 136000x3/100x2= 8160 loh
second one have 100 000*(1+0.36x2)=172 000health and 172000x6/100x2= 20640 loh
The loh difference is even higher now: 20640-8160=12480 more loh for second player vs 10320 more loh one year ago!
Third bad kiss cool effect:
If a 3rd player attack their GK , and deal for example 30000 damage per hit, the first one will get 30000-3540 damage per hit while the second one will take 30000-13860 damage per hit… so one will get down in few seconds and the other will take much longer (this is the same reason why 90% armor or 89% armor is huge difference…). And this time difference will increase even more for same amount of fame gained by the 2 players (after one year, first one will go from 5 sec to get down GK to 6 sec, while other one will go from 30 sec to 40 sec for example).
Such “issue” is not only due to multiplicative effect of odysee masteries.
For all those reasons, i suggest to use a non linear relationship (logarithmic one?) between fame bonuses and fame value.
Old players will still get more benefits from higher and higher fame, but the difference will not increase so drastically over time between new and old players.
NB: The example is true for loh/health, but also for others masteries combo (attack speed + damage for example)
NB: despite this, as i already said, i still consider that playing with low fame in TL is possible because good forging as more effect then fame, but at equal forging, fame effect behavior is very bad/tilting.