This is the feedback thread for version 4.5.
?Kings & Queens,
We have just released version 4.5!
(Please note that, depending on the platform, you might have to wait a little bit before seeing the option to download the update manually.)
Please watch the video for a short overview and read everything in detail below!
With this update, we introduce the following changes!
1. A new Royal Guardian!
The Mecha Suit (Annihilation Automaton) G-5000
The latest in the Inventor’s technical achievements - the Premium Steel Body Shell, All-Automatic Projectiles and a timeless design. Self-Destruct Mode as standard.
We will release a video to showcase him in his full robotic glory tomorrow! So stay tuned!
2. Festivals! Better is better!
As shown in the video, we introduce the Royal Festivals! These festivals will run once a month. The first Festival will be coming at the end of the month , so look forward to some new skins for your Units and Obstacles!
You can also collect useful Tokens and manage these from your Token inventory accessible from the Throne Room. Look forward to Tokens such as giving you more XP and double Gold in battles, reducing your food costs and upgrade time.
Last but not least, we will offer to buy chests for Festival Currency (Pal, Royal Guardians and Uber Chests). Cheers to that!
3. New Event Cycle
We now push our earlier announced event cycle change live. You can read about it in detail here:
The new Event cycle will be War-Ninja-Conquest-Ninja.
4. New Pro-Item Set (Note: it will become available with the Force Live Server Update tomorrow)
The Sanzu-Set! Bring defeat to your foes and conquer new Kingdoms! This Pro-Set truly stands for triumph over your enemies.
5. Conquest: War Tile block
We introduce a new feature to the Conquest. We have noted that players got blocked on a Tile after winning a War in Conquest. We want to improve the situation by adding the following functionality:
After a War has ended on a Tile every player from the winning team (the losing team will be sent back to the Stronghold as usual) will have time to move from that specific tile without getting attacked. There will be a small clock on the Tile to symbolize that. Once every player moved away from the Tile, the block is gone. There is no War-Block if a Tower was only defended by a Tower Guard since the Tower Guard does not have to be on the Tile physically. Currently, the standard amount of time to go away from the Tile is 180 minutes. Additionally, for every King/Queen that was on the Tile when the War was won, 10 extra minutes will be added.
Example : 3 Players won a War on Tile XYZ
These players cannot be attacked on Tile XYZ for 3 hours + 30 minutes and have that amount of time to leave that Tile.
6. Other Improvements
Improved Pal and Guardian Collector Promo Event (Improved Chances to find Pals during the Pal Collector Event)
Surplus Royal Guardians will be converted to Pearls/Pal Food for maxed Royal Guardians
For every upcoming main number version (such as 4.4, 4.5…) and Live Server Updates we will add a Chest that is being paid out to every player. Yes, that’s right! Live Server Update? You get a Chest. A new main version (no bug fix). You get a Chest!
- Fear Aura numbers do not match in Stats Overview Detail Screen
Fixed a bug where when equipping an item with Fear Aura the numbers in the Stats Overview Detail Screen did not match.
- Conquest: Won wars appear again when the tile is in grey fog of War
After a War was won and the player travels far away enough from the tile the War was on so that it is in grey fog of war the War appeared again. Fixed.
- Gaspar Card VFX Layer Issues
The VFX of the cards surrounding Gaspar is no longer showing z-fighting issues.
- Carrot Charge VFX fixed
Fixed a bug, that prevented the sparkle VFX during Donkey’s carrot charge from appearing.
- Conquest: Short freezes on Android while Conquest is running
Fixed a bug that caused short freezes during gameplay for Android users during Conquest.
- Crash in Alliance Chat on iOS with specific alliances
We fixed the problem that was caused by the increased chat message amounts. With the system working now, we also increased the chat messages to 150 (but it will become effective with the Force LSU)
- Alliance Wars: Some mailbox messages do not arrive any more
Fixed a bug that prevented some mailbox messages (such as “Alliance War won” or “Alliance War lost”) from arriving.
- Conquest: No dummy Tower Guard replacement when tower guard leaves alliance
When a Tower gets attacked and during this war, the Tower Guard leaves the Alliance, the Tower Guard player was not properly replaced by a dummy Tower Guard. Fixed.
We are looking forward to your feedback!