I’m glad you got my point and agree to a degree. The real question is hard data of people playing and how. Then we could talk facts. When we don’t have that, we can estimate. But saying that not a lot of people know how to forge properly, is an understatement. I say 10-20% of players know, and with all the double accounts, I am not sure for unique users thats even close.
I know for a fact, that lower level alliances, have no real clue. I’ve visited them and talked to them. I’ve actually gave them my Line account, told them they can ask anything about the game, and they didn’t ask a single question. True story.
The guides have no real exposure, and people are bored to read them… they all want everything on a silver plate. FG, needs to find a way to bring them here or teach them the basics through the game. If they unlocked the chest by making a 4*, get the second chest by dismantling a 4*, get the 3rd chest by upgrading a color and get the 4th chest by using 4x4* on the same color, then we are talking about some directly indicating. Even then, people wont see the forging numbers but it should increase people using and realizing the correct way by comparing.
You said equality never happens, but you didn’t say if you agree or not. The point is if its favoring the top guys or not. If it’s helping the new/inexperienced guys or not.
And as a business, I am telling you, I have not increased my game time due to the rewards, and no one has who already spend more than 1 hour. So in that respect the rewards are bound to mostly affect those with less time in the game (to increase or change their habits). For the rest of us, its just free stuff. My interest is at a stable state the last few months, as I wait to get to 150, then we will see.
If you want people to spend money, take it from someone who never spends money on games, you have to make him interested in the game. Show him how great it can be. I spend money, when I saw the potential, but I had to discover things my self and through friends of the alliance. When the top alliances probably already knew these things.
You said its a brilliant move. I love it, it’s brilliant, I agree, more gems for other things that I never had before the real choice (effectively). But from a business point? I don’t see it as brilliant… unless I see data which proves me wrong to specific points about the new/inexperienced players (time spend, how they use the rewards, changes affected by this system, spending affected by this change). I am not arguing for veterans/top players, I don’t care about that or my own game. I hope I made that clear to everyone reading.