We all remember when they broke the trophy system:
It was an attempt to improve it since the system before was punishing players very hard when they loose (either attack or defend). But this attempt introduced the possibility of farming people especially high ascension lvls with weak defense. We all remember KFOOL dominating top rank for ages with absurd amount of trophies.
Before this update
the trophy system was acceptable. For sure if you have a very high ascension lvl and I may assume that towers,barricades and units are not well scaled for 80+ ascension it is very frustrating to see how your trophies goes away faster than you can gain.
But this update from 18/07/2016 introduced another UNFAIR thing: trophy compensation by ascension lvl. If you read the notes and i quote :
- Changes to the Trophy System. Increased the weight of the players’ ascension level for calculating the amount of trophies one can win.
who would ever thought that from this vague statement they decided to set thresholds by ascension lvl till when you are compensated with trophy per win (66% more trophies)?
Instead of balancing the towers, barricades and units for lvls they add more more exceptions from the formula that calculates the trophy reward.
Flare Games this is the wrong way. You have to use the same formula for all of us your players and adjust the weights in the formula till it works well. If you just add:
IF(player ascension lvl \> X) DO this IF(attacker hit defender gate) DO that ......
you will not get anywhere. You will JUST FRUSTRATE US MORE AND MORE TILL WE ALL LEAVE THE GAME.
And I consider this game has GREAT POTENTIAL!