Let me tell you that it will never be perfect for everyone, whatever algorithm they use. Even with a perfect algortihm you win some and lose some. In fact with a perfect system a team that reached it’s top will not win a war season at all, they will be fortunate to become even second or third place. When you reach your top fiefdom, you will win one season a boost and next season you probable lose the season by becoming number 4, 5 or 6, unless you are able to improve and only way to do that is by activating more boosts (not so smart, it will work against you) or generating more spots for new members.
I forgot to mention that with more members, you generate more gold as a team. And that helps to upgrade the team and might give you the chance of activating a better boost.
Main problem in current war system is that you can win more fiefdoms than you actually are able to lose. That is main reason and has nothing to do with unfairness of current system. Say your team wins a season and conquers 5 fiefdoms. What’s the point of fighting teams next season that before last season had 8 fiefdoms more than you worst case? It’s very important that you become aware of this, since this is main reason of this unfairness. You can recognize those teams that can be way stronger than yourself on the fact they have no war boosts and a lot more members. That’s a hint that they lost some fiefdoms last season. teams with war boosts, probably won a few ones and that are the teams you maybe stand a chance against. You can better be in a season where everyone has war boosts, than being the only one with them. I just explained the reason why.
Even if the ones that lost have not retained war boosts, the advantage is still in favor of the team without (war) boosts, because likely their number of players outnumber your alliance by far, even when they lost a few players. Even in a good scenario where you just win three, the difference is still 6 fiefdoms. And you never know if that team that lost skipped a season or did not. Ask yourself why they have more spots than your team. Maybe they play longer, had players who spend gems or… their leader managed his team better and didn’t waste gold on boosting a lot, but focused on growth.
At a certain moment a team is on a point of no return considering the aspect of war seasons. The team needs many boosts to stand a chance in war and isn’t making any progress at all, since they can’t afford to open more spots due to lack of gold. You must recognize this situation and should be prepared to react as a leader and prevent it at all cost. When you need to spend way more gold than your members donate and are dancing around spot 3 and worse during a few seasons, you are way too late. The only way to escape this nightmare is that you really need become aware that to give up a season or two is the smart thing to do and you need to use the gold wisely to upgrade your team, before you start to lose a lot of members. Many free spots is a red flag for players, also many inactive ones is a bad signal.
Why you think Edward adviced to relax after winning a war season when this is the case and giving up a few seasons? We also have been there, done that and experienced same. We overboosted our team and didn’t get any step forward, in fact we were falling backwards without even realising it. Also our members were asking boosts and wanted us not to give up a season at all. What happened? Top teams started to pull on our strongest players and before we knew it, we lost one third of our members. It’s difficult to escape that negative spiral I can tell you. Only way you can do when it’s late is merge with another team or start a second team. Merge with another team is risky, since you get more captains on the same ship.
Players get used to all those boosts and when you don’t give them what they want, they will search a new home elsewhere, that’s for sure. You have to prevent this at all cost and all your team members need to be aware of this, even when they don’t like it, they have to understand why you do it. So communicate it and give arguments why you don’t need to overboost a team. Players get spoiled and can act like young kids, nagging on your head to activate more boosts. As a leader you have to be very strong to resist that, you have to recoginize this situation and recognize the red alert, like I said before. Better to give up a season or two and use that time wisely to take actions accordingly and improve your team. Give members a few offensive boosts and let them hunt for loot to keep them satisfied and let them improve their bases instead of fighting war seasons that can’t be won. Especially now that’s very important with the new upgrade.
Best tip I can give you is to use minimum boosts during a season, a protective one (tough barricade) and max two other boosts. As a leader keep the focus on your team goal and that’s improving by going forward. I know, many members will ask to boost as much as possible. Convince the players it’s for their own best not to do this, spending gold on alliance upgrades is more important. What’s the purpose of spending tons of gold during a season you aren’t able to win? Better save it for better times, if you really need those boosts to win, you know next season is going to be too hard anyway, so why make such illogical decisions? Are you afraid that players that players will leave? They will leave anyway, there will be always boost seekers out there, you want team players not selfish players.