This is a really important issue that @AwesomestKnightest reminded me about! (I’ll include the link below.)
He’d put up a post specifically about Monks, but that problem is with so many Troops!
How did Flare get so freaking lazy?
They used to release Troops on the color scheme! Blue were your Troops, Red were bad guys (expect Monsters cause they were only making the clothing color change, and Royal Revolt Monsters are mostly running around pretty much naked)!
But it’s annoying as hell!
And the longer we’ve let this slide, the lazier they’ve gotten!
Now we have a freaking Monk in Blue Robes even when he’s a bad guy!
And the Necromancers is virtually indistinguishable, maybe actually indistinguishable, I play on a tiny screen; and need all the help I can get!
So why can’t they shift the colors?
Blue Werewolves: good. Dark grey/dark brown: enemies, bad!
Green Ogres: good. Gray ogres: enemies, bad! (Oh, and the freaking ogre diaper changing from blue to red is not enough. The color is mostly below him between his legs and the camera view is above him over his head! No getting off on a technicality!)
Make a Yellow Gargoyle: Yellow Gargoyle: good! Red Gargoyle, bad!
Monk, need I explain? Change it to make it match the freaking standard you already established throughout the game! Red cape, enemy!
Necromancer, put some freaking red on her when she’s an enemy!
@AwesomestKnightest’s original post: