Everybody has the ability to make stuff like that, though, if you’re high enough level. It just takes a lot of patience.
It’s been kind of a disaster in the past when the game has rebalanced itself by putting new caps in place, because they never retroactively nerf the stuff that people already own. So a handful of players have all this great stuff that’s better than anything new they can get, and other players never get a chance to get that good stuff. It ruins the game for a long period of time. So please don’t ask the devs to approach a problem like this, because they might make the same mistake again!
Instead, they should do two things:
make forging less cryptic and more democratic so everyone can forge better gear, while still making it so the truly dedicated can forge awesome shields like that. They can do this by giving us more information about the forging process. Tell us what level our equipment was acquired at. Give equipment a global ranking system that’s distinct from the star system so we can quickly see and rank forges. Identify cursed gear. Give us access to our entire inventory, organized by equipment color. *gasp* write some documentation about how forging works (unheard of, I know).
increase the difficulty level proportionally at the highest levels, so that when your average player has improved their heroes substantially through proper forging there is a greater or equal challenge. The best way to do this without adding new ascension levels is by raising the damage and health of structures. They’re too low. Odyssey will need to be rebalanced in tandem with this change.
Seriously, though, when I see people complain that the game is too hard, I assume that they don’t know how to forge optimally or don’t have the time/patience to do it right. And that’s not really their fault, because this game is horrible at telling you how it works. There’s no upside to keeping so much of the game mechanics a secret, it’s just bad game design philosophy. Sorry, @CaptainMorgan and @Chris, but it’s the truth. There is so much “hidden” information in this game that you’d never know unless you read every single post on the forums. Where does the game tell you that powers do triple damage to towers and barricades? Oh, in one single post from Captain Morgan in October of 2017, that’s where! Thanks, that’s very helpful. Does poison damage have a weakening effect of units and heroes? I don’t know, some people very close to the game say it does, but it’s not documented anywhere. Useful! How much damage does the secondary ice attack of an Orthia tower do? Who the hell knows! Not me, because it’s not documented ANYWHERE. These are major failings that probably should have been managed a long time ago with a constant effort to update an official (in game!) game guide, but here we are. It’s been (poorly and inaccurately) crowdsourced. And then we wonder why the game isn’t making money.
P.S., shields like that are a direct result of allowing players to chill at or near the level cap for months without anything else to do or spend resources on. That is also a choice the devs are making. There will always be a % of players who race to max out asap, but when a significant percentage of players gets within a couple levels of the cap it’s time to make a move. They delayed raising the cap from 115 to 130 by probably 6 months longer than they should have. At least 3 months. And it had such severe consequences that they needed to rebalance the high end game with a battle axe instead of a scalpel. It was a freaking disaster and we’re STILL dealing with fallout from it.