The community member of the month for December is Dena4.
Already being asked to be community member of the month by other users, shows that Dena4 provides helpful insights for new members and actively participates in discussions. Yet he tries to be constructive and summarize things on point- thus always trying to create a fruitful discussion. I appreciate you being on the forums and sharing your opinion with us. Please write me a PM with your in-game name.
Here is the short interview we had with Dena4:
Since when are you playing Royal Revolt 2 and what do you like about it?
I play this game since May 2014, I was inspired by my eldest daughter Dena. During a summer of 2013 she was playing RR1 and could not pass a certain level. She literally forced me to play and I liked the game. In May I accidentally discovered RR2, a primitive version compared with the version we have now. Since Dena made me play, I decided to use her nickname.
What’s your best memory with the game?
I met Edward on the forums and we did found Genie and Master together. Of course creation of Genie and Master was fantastic, within an hour almost every member, except a few did follow me. I took care of them since there were alliances, they wanted to be with me. Edward and I created a topic to promote our new team. Big leaders came to visit us, did huge donations to help us. And even better, a lot of players joined us and are still loyal members of out team. Even the first Community Manager was member of our team.
Of course creation of Genie and Master was fantastic, within an hour almost every member, except a few did follow me. I took care of them since there were alliances, they wanted to be with me. Edward and I created a topic to promote our new team. Big leaders came to visit us, did huge donations to help us. And even better, a lot of players joined us and are still loyal members of out team. Even the first Community Manager was member of our team.
If you could change anything about Royal Revolt 2(game, community) what would it be?
What would I change is a tough question. There are a lot of things that could be improved, but the developers also realize that. But if I really have to pick one, it would be the trophy reward system. I get a lot of raids against my base (who doesn’t?) and what bothers me is that even players that fail miserably are rewarded with trophies. Even this morning I got two raids against my base, one scored 13% and still was rewarded with trophies. A player that doesn’t knock down the gate, should not be rewarded with trophies. The player did decide to raid, nothing a defender can do against that. So why reward a player who made a crucial mistake and did raid a base that’s way out his/her league. Trophies should only be rewarded when the gate is broken.
Also placing towers on gate area should be discouraged. Especially during war season an conquest the only purpose of those gate towers is hoping that a raider doesn’t score 100%. A good design should try to prevent 100%, not gate towers. I would still allow them, but would give a penalty to the defender when a gate tower still goes down. For example, say there are 4 gate towers and you knock them all down. Now we get 100% of the skulls. but when every gate tower knocked down would give 1% extra, knocking down them all, would really hurt a defender (104% instead of 102%). I bet those gate towers would disappear very fast.
Why did you decide to join the forum?
Anything else you wanna share with the community?
Joining forums was a logical thing, it is nice to discuss stuff with other players. What do I else have to say to the community? Let’s try to enjoy the game, that’s what counts. Make the best of it.