So there’s quite a lot of GKs due to the recent 5.0 changes - the goal of this thread is to specifically talk about what it would take to make Heroes worthwhile GK.
Before we get too deep into though - I think we should also decide upfront as a community.
Should ALL Heros be able to be good gatekeepers. (Maybe it’s not the designers intentions that every / any Hero be able to protect your town. Perhaps some are specifically ‘raiders’.)
My personal opinion is yes. I think every hero should have the raw potential to become a worth while gatekeeper. I think many players have a Favorite hero and thematically making them your defender is a way to personalize the game and potentially stand out.
In my view there are 3 things that make Perseus & Ajax capable GKs, that the other Heros lack in some form or another.
- Their powers are very useful.
- They reliably use their powers.
- They have a shield slot that allows an extra piece of (defensive) equipment.
On initial inspection, Hercules should be a pretty good gatekeeper. He gets a good mix of abilities - increased health, increased damage, attack speed and LoH but his power just isn’t that great when he’s defending. It doesn’t hit enough things - doesn’t deal enough damage. Coupled with lack of shield - it takes a lot of work to get his defenses up. It would probably take 2.5x the investment, and he would still only be 80% as effective as Ajax.
Actually I have a secret desire to make Prom a murdering GK. (It would take a lot of work … and 10x more expensive than an Uber Ajax but I have a theory of how to do it.) Honestly the biggest problem with Prometheus is his lack of health, in addition to not having a shield (low defenses). His Power doesn’t deal enough damage or provide enough protection to make up for his lack of health. Like Hercules, the only time I have trouble with a Prom GK is when I’m attacking someone 20 levels over me and their spell is significantly more powerful vs my level.
She gets no shield. Several of inherent abilities are not very good as a GK and her power is very unreliable. Apparently the troops she summons depends on the next ‘wave’ - so depending on how fast or slow the attacker gets to her can change what she summons. She does often use her power - so that’s a good thing.
I actually used Odysseus as my GK for while (he is my favorite and out of protest to all the Perseui GKs) and I ran into this really weird … feature? I tested my own defense using Odysseus. As an attacker his power insta-killed everything (faces were melted - orphans were created, it was awesome).
I get to my GK and my army swarms him as he casts Hydra. I think “No you id**ts!”; but, nothing really happens. My troops lose maybe half health. So it seems like many powers in general are nerfed as a defender - which is why Perseus and Ajax are so premier- the effectiveness of their powers are not based on the damage they deal. Aside from that - Odysseus like all the other dual wielders suffers from really low defense.
Additional Observations -
So in typing all this out … it seems like the Devs are actively trying to prevent GK from killing attackers. Their goal seems to be GKs are time sync. All damage oriented powers are ineffectual (or at least highly reduced) on GKs. Frostbite is no where as near effective on my GK as it is when my hero attacks.
So perhaps that needs to be the next community decision. Should a gatekeeper be able to 1shot an attacking hero with their power? Should killing the hero and not just being ‘unkillable’, be a valid GK strategy?