It would be nice if we could see the impact/improvement of a specific rune before we would apply it, without investing in it first.
If we for example could test apply a rune (even if we don’t have it yet) and raid our own defense layouts with it to see the impact, it would be a great feature.
Take for example the huntsman rune, I didn’t apply it yet. When testing would be possible, I could for example create a test layout and raid with current archers with and without a rune of a certain level applied and see the impact. When for example with a level 3 huntsman rune my archers perform much better, I know it’s a great improvement. But when results are not what I expect, I can better not invest in that rune and go for another one instead.
Since we have only 2 rune slots per object, it would be great to have a test modus, where we can figure out which runes we are going to apply by testing them first. Now we can only figure it out, by applying a rune of a certain level and hope it’s a good investment.