Gold/Wisdom bonus for manual play

you are right, sorry for my wrong citation. you mentioned that you can deselect units - a thing that i was not aware of, so thanks for that info (when i first tested it long time ago it was not possible and either i did not get the patch notes referring to this change or they never published it.)
but why is deselecting units good for? you have to pay to unlock some slots… only thing that comes to my mind is to improove autoplay e.g. if you only want to spam spearmen.
and for what deselecting powers? is it to improove AP or the Ajax GK? just beeing curious.

if you want to nerf AP - just nerf CD and maybe command or maybe remove CD bonus from those AP heros (edit: when in AP mode). but i dont think a nerf is the best way, making manual play and AP beeing worth equally would be fine (for a start :smiley:)

edit: just to be clear: i dont want a nerf like written above, but AP and manual play should be equal when it comes to time/speed up or getting gold/wisdom/items

There are some specific unit setups that don’t require all slots for the given hero given some specific situations, so you might want to deselect units. It’s good to have options. About deselecting powers it’s not for Ajax GK since as GK he only uses Frenzy. Deselecting powers is helpful for, say, when you want ot use AP with Ajax you don’t want him to use Whirwind for … many reasons.

I’ve seen so many different opinions about AP vs. Manual. Many complains about how dumb AP is. Some other opinions make me think that they are contemptuous of AP. Some even suggested removing AP from the game, as if manual is the only true way of playing. For me both modes are tools and have their use. It’d be nice to be able to play faster in manual since it’s the true drawback of manual compare to AP. Otherwise it’s situational, the right tool for the right situation, depending on your purpose. Let’s not forget that Odyssey today can cost up to 18M Gold per adventure. Good luck doing that with 100% manual, even with some bonus. On the other hand, if you want to have a chance to beat Blöffer’s GK, good luck if you AP his base.

You’ve said many times that you find it difficult to play AP. Apologies if you’ve gotten better at it recently.

The point is that most players find AP to be difficult. Heroes do dumb things, cast spells at the wrong time, focus on killing the wrong things instead of the real threats, not prioritizing nyx towers, etc… It’s often very dangerous to run “full AP” because of these flaws. Improved/smarter AP is one of the most popular requests here. It’s because in most ways AP is inferior to manual play. This is by design, and why there has always been a hesitance to make AP smarter. The devs want manual players to have an advantage.

If you think that AP is currently superior to manual play, I’d be willing to hear the argument, but I think most players would disagree, particularly when there are only a few heroes that most players are comfortable playing AP.

Philstar’s argument is that AP is dull. I respect his opinion, but for him there is an easy solution — he can play in manual. No changes need to be made to the game to resolve the complaint of a single player.

Personally, after 3 years of playing, I find manual play to be dull (and raiding in general). It’s a necessary evil, so I do it, but I prefer to play AP for that reason. I also enjoy finding ways to customize my heroes to be successful in AP. I recognize that it’s inferior to manual in most ways, but I enjoy the challenge of finding ways to force the AI to behave even when it doesn’t want to. I’m not asking for any changes to accommodate me, though. I play manual when I need to, even though I find it dull.


here you have said more clearly - what I wrote in a sentence -
woman with sense of haahahahh synthesis

manual play is a skill and a pleasure for the player - the autoplay is the ability to forge -

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even if in these days I have done a long job of forging ./

i guess everything seems to be hard in the beginning. but i still do not try seriously just because it is not my playstyle. if there had been only AP instead of only manual plays in the beginning i doubt that i would play this game now. so it is like stated above: just to different playstyles. i like it to tap around to use powers when they have to be instead of spamming then all the time because of focus mostly on CD. but i admit that when i was on lvl131 max that i also AP farmed with cadmus and also now from time to time i do AP with easy oponents. but mostly i do manual play even with easy oponents - i find i kind of relaxing and watching AP more stressful. i even tap manually after breaking/passing the keypoint of a def.
but maybe the speed up is not relevant if someone finishes faster a raid on manual play because of efficiency. i.d.k. i cannot tell/judge this. how much time do you have left when AP farming mostly? is it close or do you mostly have 1min30s left? i know it depends but maybe you can estimate an average.
i range from 1s to 1min45s, average i would say about 30s to 1min.

i agree that raiding is a necessary evil (well some only sit on islands and collect without even playing) and i cannot do it from morning to evening beside work (and while sleeping ofc), i even cannot connect to the game just to collect.

i dont think that AP is superior to manual play, it just is with the right kind of farm-food-opponents that are mostly on the islands. or am i wrong? do you find 90% of the oponents hard or vice versa?

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those who play manual, forge differently from those who use ap - because the heroes are different - and based on themselves - that’s why the FG has set two different styles (let’s give the right merit)


I don’t find most enemies hard, but I have an excellent account. When I do fail fights, it’s often because I’m using AP and not paying attention. Manual play is superior to AP, so I don’t really understand the logic of rewarding manual play with more resources. If AP is dull, players can choose manual.


the question is if you can gain/farm gold/wisdom/items faster with AP or not. like how many raids can be won per hour on AP (speed up) vs manual play (efficiency?). thats all and maybe only the devs can answer this. ( edit: or is e.g. a massive CD forge built on some heros always better than manual efficiency)

I would imagine it’s a very small minority of players who can beat the majority of the players on their map with AP, particularly with how popular heroes like Hercules and Perseus are, who don’t naturally excel in AP.

The game generally gets dull when you’re max level and have forged to the point that few defenses are a challenge. I’ve been there before and I understand it. Most players aren’t in that position though.

Perseus is from ap … we are not joking now …

good war to all

AP is dull and you might as well be washing dishes, you honestly don’t need to watch after you press the fight button and x2…For Caddy and Helen once you’ve got CD 70% + which isnt hard to figure out you can just farm trophies quickly and gold at twice the speed. It is an advantage for every player that’s commented here, but lower lvl players don’t really have the luxury to refine Cd on to much as they lvl up quick and most probably wont even make a 5* titan item below level 100. So they have to manual farm gold etc, at a slower rate; this in turn means less oddessy buffs in the long run. At least a manual gold/wisdom bonus would even the score.
I really don’t get the argument that AP is hard, Cadmus for example doesn’t miss a millisecond in summoning troops through his power, AP heroes never max a morale bar. It’s just high CD and just to be sure put some demo on.

But like we’ve said give manual a x2 speed or give them a res bonus to compensate the time being lost through actually playing the game.

I think you’re grossly overestimating how many players are able to AP successfully.

And people can disagree on what they find dull or interesting. I find playing manual dull, but I’m glad you enjoy it and that the option is there for you.

some questions:
would you have invested time and effort to perfectionise AP if there would not be the speed up bonus?
i mean on the playstyle you have already the bonus not to tap around dully (if i get you right) and can also do something else in that time. some do their work or whatever.
so why is there a bonus of speedup granted?
why dont you like the possibility of a speedup for manual play? it will be even harder and maybe also some more fails when using it. you do not have any drawback if you prefer AP.

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would you have invested time and effort to perfectionise AP if there would not be the speed up bonus?

For sure. It’s how I built heroes before 2x speed was added. I don’t like manual play much.

i mean on the playstyle you have already the bonus not to tap around dully (if i get you right) and can also do something else in that time. some do their work or whatever.
so why is there a bonus of speedup granted?

I think because someone asked for it. It might have been Alysea if I’m remembering correctly.

why dont you like the possibility of a speedup for manual play? it will be even harder and maybe also some more fails when using it. you do not have any drawback if you prefer AP.

I have no objection at all to that, and haven’t said I did object to it. I don’t support a gold/wisdom bonus for manual play.


You obviously havent read the forum. Its too hard, other than Cadmus maybe Ariadne, you need to make your heroes very very powerfull to work. Kudos to anyone that can even try a no fail hero AP.

Show me AP a hard base, with half your heroes, then you can defend your argument that its easy.

The game cant survive without AP for raiding, for the simple reason that everything is the same if you are playing at max level or over a year. It doesnt matter if you raid once a week or 200 a day. The only thing that was worth this dull attack sequence was the GK, and now thats boring too.

Fewer and fewer bases or GK are hard. Outside war, there is nothing interesting in attacks.

And the idea has no real meaning for me, but it wouldn’t matter, so go ahead if its so important for the game.


This makes me think that if AP is truly so dull and easy for all to win with, GKs seriously need to be un-nerfed. They used to be the great firewall against APing a base. Not any more.

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Well the suggestion was about adding something to the game, not taking anything away, many players here are scared to lose their position of power or something! Same with many suggestions, many players can’t adapt to the changes, and can’t see the benefits through fear of losing position to others.
The other part of the argument is why to ever bother fighting with anyone other than Caddy/Helen/Percy/Achilles, these heroes fight very well on AP and can win resources at twice the speed. Why ever use Prom/Arty/Ariadne etc, even if I can win on manual the time needed isn’t viable for gaining gold for high lvl oddessy. So great fun sending Caddy around all the time, but if that’s what the game’s showing me the way, then so be it.

I do believe though that all heroes are unique in their own way. Some are badasses, some are fun to play, some are stress free, some are cheap to build…making the game as it is full of choices. Yes, the GK was the only obstacle to the AP but now you hardly find a good GK out there. If those GK bugs wouldn’t exist then things would have been much different now as shieldless heroes die fast, units don’t focus on the proper towers to destroy and many things like this, making the hero selection limited also that being said, most of us for sure will go after heroes like Cadmus etc to AP (coz that’s the best way to use his unique performance).

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Thats true, some cant adapt to kill GK’s even if dozen posts help them. They rather complain!

Like I said, show me a good base you can completely AP with those 4+ heroes. Back up your arguments, I hardly see you do that anywhere. So lets make the game as you like, just because you say so! We can ditch the conversations, they don’t offer anything anyway.

I’ll adopt to anything. Especially when its easier.

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