I agree. The nice thing about a currency is that you can save and spend how you want. If you wanted to save for a Nemesis, you could. If you wanted to buy Phoebe pets to donate for your alliance, you could. If you needed an upgrade as you leveled, you could buy it.
The flexibility of a currency … the certainty that if you saved up, you got the item you wanted. That seems poised to go away. Without a new currency and the promise only that “…we continue to offer them as rewards from Events, Season or in Bundles,” suggests that they will be random.
- Events will randomly reward stuff. Not what you wanted? Keep waiting.
- Bundles are also random or triggered by behaviors like hitting a certain level or having a certain gem balance. Not what you wanted? Keep waiting.
- Seasons are an unknown. Perhaps they will offer a more consistent reward … if you wait for the season that awards your desired item.
The theme would seem to be … flexibility is going away in favor of a RNG approach. I really hope that doesn’t happen.
As for catching up to top levels in the game, I agree that there is a gap. But there should be. People that have been consistently playing (and paying) shouldn’t be worried that a new player can just drop $99 and compete with them. However, the other end of that stick is that top players shouldn’t remain so just because the rules or payouts changed making it slower for people that come after.