I mainly wanted to discuss the Sultan Guardian’s cooldown here.
The Donkey is a great starting place, sitting at a 10s cooldown. The Trusty’s cooldown is twice as long, at 20s, but even that is fine, as it is a more specific Guardian meant for tackling Skull Towers and meant to be used against enemies weak to Ice damage.
And here we arrive at the Sultan Guardian, who has an astonishingly long cooldown of 34s. Its Movement Speed is also the slowest of the 3, sitting at a mere 4. As a counter-point to those 2 downsides, it has considerably more HP than the other two, about ~25% more. In reality, however, this makes no difference really, because Guardians are meant to be used for their active Abilities rather than the surplus of HP they provide, which is only the 2nd most important thing about them.
If you ask the players, I wouldn’t be surprised if the vast majority of them would tell you that using Sultan feels just sluggish and not fun, precisely because of how seldomly you can summon him, which is like 3 times at most compared to the 4-5 uses of the other 2 Guardians, and because it is the slowest-moving Guardian of the three.
That said, I believe the Sultan guardian should have those stats adjusted; it’s cooldown should be 30s at most, and preferrably 25s (which is also what the longest Guardian Summon cooldown should be, in order for them to remain competitive with all other Guardians), should have its Movement Speed raised to either 5 (as much as Trusty has) or 4.5. In exchange for those changes, its HP should be lowered instead, down to 45k at level 2 (it normally has 50,639 HP). I figure you were afraid of how effective Sultan would be when summoned and used in corners filled with towers, due to its AoE Bomb ability, but you have to keep the range of said ability in mind, which is also very short, sitting at a mere 3.30, which is about the same range as a forged the Sonic Blast spell, which already is the shortest range Spell in the game along Hammerstike. Given Sultan’s extremely long cooldown, the range on its Bomb ability should also be increased, to about an even 4, so that it can actually become an effectice choice for mass-placed Towers in corners/turns, which should be Sultan’s niche of effectiveness.
Sultan is also the only of the 3 basic Guardians to not have an Aura ability. Donkey has a Battlecry Aura, Trusty has an Ice Damage Aura, and Sultan, being the worst of them all (personal opinion based on its Initial Cooldown and subpar of its Active Ability), has no Aura to speak of. Given how it is meant to be the most effective against Towers and Obstacles, it would make sense to give it a Blunt Damage Aura (the same thing an Omega Ring has, that is the Sonic Blast Aura) to also be effective against Spikes, because right now none of the 3 basic Guardians is effective against them. And Sultan badly needs it, given the atrocious 34s initial summon cooldown.
And the last thing that seems a very odd choice to me, is that Guardians’ Movement Speed stat is completely different from the Unit Movement Speed stat. The fastest Unit in the game, which is the Wolf, has a Movement Speed of 4, and the second fastets unit, the Knight, has a 3.0+ Movement Speed, both of which move faster than the fastest of the 3 basic Guardians, which is the Donkey, who has a Movement Speed of 6. Hope the developers can see how this doesn’t make sense and will change the Guardian’s Movement Speed stat to be in line with the Units Movement Speed stat, as there is zero reason for those two types of units to have an incohesive Movement Speed stat, where the same exact numbers result in completely different speeds of said units. Take also into consideration that most players already know most of the units’ Movement Speeds by heart, so seeing Guardians use different values that do not match those of the units, it just makes our brains spin in incomprehension and confusion, because really, who even thought of separating the Movement Speed stat into an additional, unnecessary category? Please keep those cohesive and constant, in accordance with the Movement Speed values of regular units we’ve already grown accustomed to over the years of playing the game.
Both Donkey and Trusty seem fairly balanced, but Sultan stands as the odd Guardian out, and could really use the improvements I’ve mentioned.
In addition to that, please also check my other report that concerns Guardians, which is here:
Thanks for reading.