At the moment, there’s no real incentive to top the guilds’ ranking so I’m hoping that FG can look into addressing this aspect.
Most games that I had played in reward the top 3 alliances with certain benefits or rewards weekly so there’s an added incentive to complete for the converted rankings as well as stay there week after week.
At the moment, one do not need to be in a top 3 alliance as any alliance with players who had money to burn can easily bump their alliance’s level to 45 and keep up the blessings 24/7. So the question is how can the players be motivated to push their guild’s rankings?
A simple straight forward will be an introduction of benefits based on the top 3 rankings. It could be;
Chest rewards: 1st placed guild’s members get 5 godlike chests, 2nd placed 3 godlike chests & 3rd placed get 1 godlike chest weekly.
Unique blessings: 1st placed get 3 blessings, 2nd placed get 2 blessings and 3rd placed 1 blessings. These blessings must be unique from the current blessings (inclusive of war blessings), maybe have trebs, medusa and griffin blessings??? And of course these blessings will be active-able for 1 week max so irregardless of whether one’s guild rankings changes during the week, only the 1st placed guild will get to activate these 3 unique blessings come the next reset.
Unique heroes: Maybe a bit far-fetched. But maybe members of the 1st placed can get 3 unique heroes to help them for a week, 2nd placed 2 hero, and 3rd placed 1 hero. And the members can only have access to these heroes if they have unlocked lvl 19 prestige on top of their alliance’s rankings. These unique heroes cannot be used for war but the players will be glad to have more heroes to occupy more islands for the week.
These are just my suggestions, should anyone have better suggestions. Feel free to contribute!