No way it has always been like that. It healed a lot, but since the update, it does basically nothing. Can’t build an army, can’t keep an army alive. Before the update, the ring healed so much, that you could build an army with ease. Always used the ring. Was the best in the game, but not it’s the biggest C R A P
Glad I haven’t update my game yet, still v.4.1.1
Oh this is why last 2 attackers on my less boosted base were suffering, scrolls+resu and defeat, heal ring bugged. They are the victims, fooled by FG hidden nerf.
Also glad I take a day off from game today, not doing any raid, real life wins again, always ?
I can guarantee you that this heal aura ring NEVER healed the amount that is displayed. The real amount of health regenerated was about 30-50% of what the stat screen displays, it has always been like that.
Think about it: there are people with rings healing almost 4k/sec. For a king with 28k health, that ring would heal from 0 to 100% in 7 seconds. It’d be awesome, but it never worked like that.
Why it works like that and why did nobody report it? Well, that’s easy: because the numbers displayed in the stat screen don’t often actually correlate that much into the actual effect that you see during raids.
One obvious example of this is the Jexter Box. It says in the stat screen that it deals +10k damage, but it never actually deals that much to your king.
ps: Some people are reporting that the healing aura was silently nerfed. I’m not saying this didn’t happen (it may have happened), but what I’m saying above is how the ring works since the first day I got it months and months ago.
Regarding the heal aura: We are aware of a display bug with how the heal aura’s values have been listed in the menus (this will be fixed asap). This, however, did not affect the heal aura’s efficiency in battle. What might give players the impression that the heal aura is less efficient, might be the fact that due to the earlier announced bug today that units are taking more damage under certain circumstances.