For my team it was fine. Only problem was the wisdom, research costs were too high. Research was much faster, but due to costs of the research, we were out of wisdom after 5-6 researches, while even members did donate wisdom. So those costs should be lowered somewhat. We don’t need to be able to research everything, but 40-50% should be possible.
I wonder why the energy costs during raids do increase when more opponents are in war with a single person, why not 30-50 energy per raid, no matter how many person raid you. Is it fair that a bunch raids you and you can’t even do anything back? That needs a change, energy of raids should not depend on number of members during a war.
Promotion/demotion is good, it should only not depend on other maps on same tier. When on one map teams agree peace, they can build freely and score high, while other maps where some keep raiding each others towers will score less. Number one on the map should promote, number 4 demote. Now we constantly need to verify the tier overview and check if we did enough or can relax.
But overall it was a good conquest. Only… the next one starts too soon. We should get a break for more than 16 days, before the next conquest starts. Many of us have jobs and a family and this conquest requires us to get online at uncomfortable moments. When the going gets tough, we are forced to be online at moments we really have no time for it. That makes it different with war seasons. There wars are declared and the player decides when he does his raids. Here the situation determines when you need to play, it can make or break a team.
This really should be max once a month, people will lose their job when caught playing. This can’t be seriously your intention keenflare.