Being surrounded by 3 SK faction alliances it’s no use fighting there, we’ll end with 0 fiefs anyway, why waste my time fighting there?
So yeah, I took the opportunity to visit TSC, where I have some friends, and take a look at how the game experience is at a bit lower trophy levels (about 4.1 - 4.2k mostly unboosted, compared to my regular 5.0 - 5.1k with boosted base).
And true, I did raid in their war, but all I did was 3 raids, as almost any active player can do with ease and is expected to do, and I also did not change my base (optimised for use with various boosts not available in TSC) to give our opponents a chance of beating it (and many succeeded, most of them scroll-free). And as TSC currently has 5 empty spots anyway, I really don’t see any evilness in that action of mine. Explain it to me if you can.
Anyway, we might have friendly relations to other alliances, but on a player-to-player base, not alliance-to-alliance, and no fixed war-agreements.
So when we face hilariously-matched seasons like this week, as well as during some season breaks, many of us take the opportunity to do a visit to some ingame friends once in a while.
Some because they like raiding in a war that isn’t already lost from the beginning, some because they have 2nd accounts somewhere in some lower alliance and want to help out the friends there with a few 500k daily donations, some just like to take a break in lower-trophy-fewer-boost domains and do some fun random raids on match maker with troops never used in high-lvl gameplay, some want to chat and give advice to other players.
And, to be honest, with war pressure, you can’t do that on a “normal” season, so you can only visit other alliances during war break or already-lost seasons. So yeah, many use the opportunity.
Surprised that Todes still have an ingame life outside war? Well, a few months back, anyone had that. Think of it.
Anyway, it’s funny to read you complaining about me complaining about broken game mechanics. Applying the same behaviour, I should probably have said “shut up and stop complaining” to all those complaining about spell bugs or bugged wolf howl? No? Then don’t do it here either.
And you may be surprised, but I even have a few friends within the SK faction alliances, and even they say the matching of Todes during recent months compared to some other high lvl alliances was extremely bad and definitely not based on fiefdoms.
And for as long as “by fiefdoms” is the only criterion for match making, while at the same time it is proven that for months this is not the case in practice, and also Flaregames did/does not mention or comment anything on it, I will consider the top-lvl war matching as broken and rightfully so - if not, give proper arguments instead of unspecific “don’t complain, work harder” nonsense.
I mostly gave examples from Todesritter, because it happens I just am member there and thus know our season opponents, while I am not member in other high lvl alliances obviously, and thus can’t give detailed examples of their matching. That does not mean only Todes are affected, just that they are one of affected alliances, among others, some of which profit from it, some of which get punished by it.
And for as long as Flaregames don’t even comment and explain the proven-to-constantly-break-official-game-rules phenomenon of top lvl war matching (and clear up whether it is a bug, an intended but kept secret change (why?), or something else), which is the least that everyone in high lvl alliances can expect, I won’t just be quiet and accept people telling me “it’s all right”.
Maybe, in a year this might have levelled out, maybe not. But when someone says “hey windows players, you’ll need a year longer because you have no food videos, but never mind, in a year it’ll be balanced out as the others have nothing left to upgrade”, all windows players will say “you can’t be serious”. So when you tell me that top alliances at some point will face a fiefdom limit and can’t get further, so you will start to catch up over time as soon as 50 more alliances are above you in fiefdoms with easier opponents, then my only answer can be “this can’t be your serious opinion about the problem”.
And just to repeat once more, while it might be hard to believe without experiencing it, it is clearly proven that top-lvl match making for wars is repeatedly violating the “matching by fiefdoms” rule that is the only rule for match making and valid through all of RR2.
The “simplest” solution for Flaregames would be saying “yes, we removed the only matching rule, for top lvl match making of best [number] alliances measured by [fiefs/trophies/?] only, because [reasons] … and the new rules for top lvl match making are [whatever they in fact are]”.
Then we would all know why the change happened, wouldn’t feel so fooled and messed-with and ignored, and would all know what the rules actually are.
We might still discuss if the rules are good or bad then, and whether or not we would the original rule back, but currently we can’t even discuss them at all (don’t even try it), because the actual, de-facto rules are not even known by any player at all. We do not even know whether there’s a rule at all or just pure random match making. We don’t even know for sure whether or not it is all just yet another bug and nothing that was actually intended.
And I don’t want to play when all I know is that nobody knows the rules, and it ain’t even sure if there is any rules.