It is a situation of just defeating even if giving or not giving toops.
Forced repatriation is desirable to prevent you from entering besides expulsion.
If I notice that I am nearby when I should play such a match I will warn him
But even if I say it many times, even if we lose this, they do not know.
If I do not take a screenshot the score will not be left.
“I’m happy to join and fight! I do not know what happened later.” Only this will remain on their heads
I guess there is a game where I am forced to choose how many times I will go Very Tired ･･･There is a situation where you want to retire the leader.
If I throw it away, it is
“miserable as a leader”
After banishment the strength drops and they will not return. Suddenly why I did it would frighten the members and create distrust.
If I carefully note him after being defeated, “why are you crazy now?”
We understand why there are not many participants in the conquest, so we accept it.
Therefore, we will execute the strategy at the timing when the applicant wishes to come.
Some participants do not understand Japanese chat.
I will explain it in English Portuguese Spanish Turkish while putting a translation on email when coming close. I will also draw a sign.
Of course, we have written strategies, too.But Japanese people do the same . 3times
This is a common mistake for intermediate players playing conquests.
It is important for conquest to allocate applicants to the placement at that timing.
The alliance with few participants is exactly what it will live or die.
Conquest is interesting, but it also has many elements that you dislike about this game.
This is one of them. There is a factor that money enters this game because it runs an alliance. The leader of that alliance and the generals of the general are the elements that dislike this game.