Festival bases should be based on realistic defenses from similar player trophy level range (range 300) plus alliance levels not much higher than players alliance level.
According to me it’s pretty unfair to get festival bases that belong to players residing in much higher alliance level teams. What’s the point of getting a base full with (much stronger) boosts that current alliance not even is able to boost? Players nowadays get very unrealistic bases, that in normal situation they will not face! I hope intention is not to frustrate players and hope they scroll heavily.
I don’t see any fun at all for medium/lower team players being confronted with bases belonging to level 70+ alliance members. When during normal raids we face pro boosts max at level 1-2 (most lower/medium team can’t afford to prolong them), it’s quite overwhelming to suddenly face multiple pro boosts of level 3-4, plus all kind of other elite/conquest/war boosts altogether inside one base.
I think for festival bases for medium/low teams there also should be a cap on bases they can face depending on alliance level. They should not be confronted with bases of players residing in much higher alliances. Maybe alliance levels more than 5 higher should be filtered from possible bases.
I know dropping trophies gives lower bases, but since a festival now always starts just before a ninja event, that’s far from realistic.
So solution should be to hold reckon with alliance level when determining festival bases.