Here are some selected answers to your questions. We will publish an extension to the questions later this or next week
Thanks everyone for asking questions!
Q: Sorry but no resistance don’t work correctly if you have play Diablo 2, Diablo 3 or I don’t know torchlight or any MMORPG or RPG.
The games you are talking about are very different games, and are balanced in very different ways. Resistance in OR can feel weak, if the Hero is attacked by a very strong attack. In the games you mentioned, you are (mostly) playing PvE. OR is PvP; Imagine how annoying it would be if every Hero which attacked your defence had the ability to ignore damage completely.
Q: How that for example defence with Hero Temple level 12 and everything else upgrade at max for that level except Apolo gate gate is let say on level 10 kill your Hero in a split off second no mether how big resistance you have on everything , and same defence Hero temple level 12 all full upgrade for that level and Apolo gate also upgrade will not even scratch your strong hero ??
It’s unlikely that this is caused by the Gate not being levelled. There are several mechanics in the game which can be min-maxed. For example:
· When your Ascension Level goes up, you get matched against people with a higher level. So that follows: if you keep your Ascension Level low, you fight weaker opponents. Upgrading or building raises your level, so if you build and upgrade the absolute minimum and concentrate only on defence, you will be stronger than the average player of your level. There are several buildings in the game which you don’t need to upgrade to max your defence, in fact you need never build the Theatre of Dionysos. Also, if you know which Towers you will use, you need only build those ones.
· Bearing the above point in mind, if you have a lower level gate, then players will have less time to beat your defence. Also, you need less Towers to completely fill out your defence. This means you will be lower Ascension Level, and still have a maxed out defence.
· When you stay at an Ascension Level for a long time, you can still accrue Enhancements from the Odyssey, making you stronger and stronger for your level, as most players won’t have so many Enhancements at that level.
This means it is very possible to purposefully stunt your growth, in order to have a very strong defence at a lower level. These players will seem OP when you fight them, especially compared to others of their level.
However, while this gives you a strong defence for your level, there are several mechanics in the game which mean that players who do this cannot compete with high Ascension Level players on the leaderboard. For example: each time you gain an Ascension Level, your entire defence gets a boost. This makes it near impossible for a low level player to compete at the top.
So these players have an advantage at their level, but at some point they will need to choose between remaining at that level and being very strong, or competing at the top of the game. I expect that this is a more likely explanation for the strong defences.
Q: concerning masteries… we can fill/have/choose 5 slots…** does the order of those slot have any impact?**
No, the order is irrelevant, the only interesting thing here is that the slot type influences which Masteries can be rolled there.
Q: Are war rewards that directly expedite forging and equipment set building being considered?
Yes, we already give out some max-star items in the War, and we are considering other related ideas, not only in the War.
Q: I would like to see a storage facility, in a “vault sense”. Ambrosia/Gold/Wisdom
An interesting idea; we will discuss it within the team.
Q: Could OR get a Proposed Balancing Changes subforum like RR2 has?
Yes, this is something we could consider.
Q: Defensive/offensive modes only affect troops, not the hero
Not entirely true; DoT spells are slightly reduced in power when in defensive mode.
Q: Is there any possibility of of ever adding a “low-power” mode that maybe dials down the graphics or particle effects or something? This is the only app I’ve ever used that will drain a battery while it’s plugged in and charging.
This is possible. We will look into whether we can easily implement an option/slider.
Q: why is there nearly a constant trashhold of 10k trophies between 1st and 2nd place on the leaderboard (for weeks now…)?
Because the top players are fighting a lot. When we made some changes to try and prevent players hitting a wall at a certain Trophy range, this opened up the top of the leaderboard, allowing very high Trophy scores.
Q: do you have plans on sharing more statistical informations of players and their wins/losses of raids and defences, … ?
We might be able to share some stats, but we will not make it player-specific, as we do not want to give out such information on individual players, when they potentially don’t want this info shared.
Q: somewhere you told us that there is a mechanism that top (? every?) players are more linked to lower players because that people “always” attack player who are worth 15 points and this would be sooo unfair… do you still think this is a good idea?
If you mean allowing high level players to attack lower ones: all the information that we have currently shows us that it is currently still the case that players attack high-Trophy targets. However, we did slightly reduce the impact of this change, recently.
Q: what happens if it gets to the cap (lets say 75%), will that choice be removed from possible selection?