Now the number of maxed alliances are massive compared to the number of kings that have qualification to join max alliances, So most of alliances lower its conditions to accept kings and almost calling for new members after each war, … Because of the high demand of players constantly. that create a jumping Ideal environment where some losers who can’t do thing without full boost always jump to the alliances which won previous war boost,
in this current war season we in HUNS alliance suffered huge blow cause when we face three fronts first day and new non-loyal members saw they can’t fight (or even try to) against many fronts and hard enemies and they took the easy way and jumped there way to anther alliances with chance to win.
we had 9 jumpers and we are screwed in the worst way even against alliances we could beat in normal day.
i will never complain about facing three alliances in one war, i see it chance to gain more skulls and better way to have fun.
but flare should do something to stop the non-stop jumping that alot alot of people do due to high demand among maxed alliances.
My suggest is during war season if you got kicked or left your alliances you can’t even join anther alliance before the war end or at least 3 days cool down
that will make jumping impossible cause jumper will cause him self many days without alliance boost which he will not survive so people will forced to respect their war responsibility with his current alliance